/// <summary> /// Ends the stage, closes the trap doors, and advances to the next scene /// </summary> private void EndOfStage() { // If we are at the end of the scene, clean up and move to next stage if (m_isEnd) { m_isEnd = false; m_Manager.CloseSlidingDoors(); IntroSessionManager.s_Instance.MoveToNextStage(1f); } }