private void Update() { switch (currentState) { case IntroductionState.IntroductionStateAppDescription: case IntroductionState.IntroductionStateDevelopers: case IntroductionState.IntroductionStateCommunity: if (timeInState >= IntroSlateTime) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStateLogo: if (timeInState >= IntroLogoTime) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStateSlateFadeout: case IntroductionState.IntroductionStateLogoFadeout: case IntroductionState.IntroductionStateEarthHydrate: if (timeInState >= DialogExitTime) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStatePreloadSolarSystem: if (TransitionManager.Instance.InTransition == false) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStatePlaceEarth: if (introEarth == null) { GameObject currentContent = ViewLoader.Instance.GetCurrentContent(); if (currentContent) { introEarth = currentContent.GetComponent <IntroEarth>(); if (introEarth) { introEarth.SetIntroMode(true); PlayOneShot(EarthPlacement); } } } break; case IntroductionState.IntroductionStateEarthFadeout: if (timeInState > SecondsToFadeOutEarth) { VOManager.Instance.PlayClip(Earth); AdvanceIntroduction(); } break; case IntroductionState.IntroductionEarth: if (timeInState > SecondsOnEarth) { VOManager.Instance.PlayClip(SolarSystem); TransitionManager.Instance.LoadPrevScene("SolarSystemView"); AdvanceIntroduction(); } break; case IntroductionState.IntroductionSolarSystem: if (timeInState > SecondsOnSolarSystem) { TransitionManager.Instance.IsIntro = false; TransitionManager.Instance.LoadPrevScene("GalaxyView"); AdvanceIntroduction(); } break; case IntroductionState.IntroductionGalaxy: if (timeInState > SecondsOnGalaxy) { AdvanceIntroduction(); } break; } timeInState += Time.deltaTime; }
private void Update() { switch (currentState) { case IntroductionState.IntroductionStateAppDescription: case IntroductionState.IntroductionStateDevelopers: case IntroductionState.IntroductionStateCommunity: if (timeInState >= IntroSlateTime) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStateLogo: if (timeInState >= IntroLogoTime) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStateSlateFadeout: case IntroductionState.IntroductionStateLogoFadeout: if (timeInState >= DialogExitTime) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStatePreloadSolarSystem: if (TransitionManager.Instance.InTransition == false) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStateEarthHydrate: if (SkipPlaceEarth || (timeInState >= DialogExitTime)) { AdvanceIntroduction(); } break; case IntroductionState.IntroductionStatePlaceEarth: if (introEarth == null) { GameObject currentContent = ViewLoader.Instance.GetCurrentContent(); if (currentContent) { introEarth = currentContent.GetComponent <IntroEarth>(); if (introEarth) { introEarth.SetIntroMode(true); PlayOneShot(EarthPlacement); } } } else { if (SkipPlaceEarth && TransitionManager.Instance.InTransition == false) { placementControl.TogglePinnedState(); } } break; case IntroductionState.IntroductionStateEarthFadeout: if (timeInState > SecondsToFadeOutEarth) { if (!SkipPlaceEarth) { // If we placed the Earth, play the VO "Great!" to // give feedback to the user that they did something // important. VOManager.Instance.PlayClip(EarthCentered); } VOManager.Instance.PlayClip(Earth); AdvanceIntroduction(); } break; case IntroductionState.IntroductionEarth: if (timeInState > SecondsOnEarth) { VOManager.Instance.PlayClip(SolarSystem); TransitionManager.Instance.LoadPrevScene("SolarSystemView"); AdvanceIntroduction(); } break; case IntroductionState.IntroductionSolarSystem: if (timeInState > SecondsOnSolarSystem) { TransitionManager.Instance.IsIntro = false; TransitionManager.Instance.LoadPrevScene("GalaxyView"); AdvanceIntroduction(); } break; case IntroductionState.IntroductionGalaxy: if (timeInState > SecondsOnGalaxy) { AdvanceIntroduction(); } break; } timeInState += Time.deltaTime; }