void TurnOnPlayer() { PlayerCamera.SetActive(true); IntroCamera.SetActive(false); playermovement_Ref.CanMove = true; UI.SetActive(true); IsHappening = false; }
void TurnOnPlayer() { //Bigfoot.SetActive(true); PlayerCamera.SetActive(true); IntroCamera.SetActive(false); playermovement_Ref.enabled = true; //UI.SetActive(true); SkipText.SetActive(false); }
// Use this for initialization void Start() { //Bigfoot = GameObject.Find("Bigfoot"); playermovement_Ref = Bigfoot.GetComponent <PlayerMovement>(); CameraAnimation = IntroCamera.GetComponent <Animation>(); fadeIn_Ref = GameObject.Find("Cutscenes Manager").GetComponent <FadeInGame>(); subtitlesRef = GameObject.FindObjectOfType <SubtitleManager>().GetComponent <SubtitleManager>(); cpvRef = GameObject.FindObjectOfType <CheckpointValues>().GetComponent <CheckpointValues>(); IntroCamera.SetActive(false); }
void TurnOffPlayer() { Bigfoot.transform.position = BigfootPosition.transform.position; Bigfoot.transform.LookAt(BusBoy.transform.position); PlayerCamera.SetActive(false); playermovement_Ref.CanMove = false; IntroCamera.SetActive(true); UI.SetActive(false); IsHappening = true; }