//Is a triangle intersecting with a triangle? private void TriangleTriangle() { //3d to 2d Triangle2 t1 = new Triangle2( t1_p1_trans.transform.position.ToMyVector2(), t1_p2_trans.transform.position.ToMyVector2(), t1_p3_trans.transform.position.ToMyVector2()); Triangle2 t2 = new Triangle2( t2_p1_trans.transform.position.ToMyVector2(), t2_p2_trans.transform.position.ToMyVector2(), t2_p3_trans.transform.position.ToMyVector2()); bool isIntersecting = Intersections.TriangleTriangle2D(t1, t2, do_AABB_test: false); //Display //Color color = isIntersecting ? Color.red : Color.white; //TestAlgorithmsHelpMethods.DisplayTriangle(t1.p1.ToVector3(), t1.p2.ToVector3(), t1.p3.ToVector3(), color); //TestAlgorithmsHelpMethods.DisplayTriangle(t2.p1.ToVector3(), t2.p2.ToVector3(), t2.p3.ToVector3(), color); //With mesh to better see what's going on TestAlgorithmsHelpMethods.DisplayTriangleMesh(t1.p1, t1.p2, t1.p3, Color.white); Color meshColor = isIntersecting ? Color.red : Color.white; TestAlgorithmsHelpMethods.DisplayTriangleMesh(t2.p1, t2.p2, t2.p3, meshColor); }