コード例 #1
0
    // create a child GameObject and add a trigger to it to do the intersection detection
    private void ConstructTrigger()
    {
        var go = new GameObject();

        go.name = "IntersectionTrigger";
        // attach it to this block and make it exactly the same, except slightly smaller
        go.transform.parent        = transform;
        go.transform.localPosition = Vector3.zero;         //exactly at the centre of the actual object
        go.transform.localScale    = 0.9f * Vector3.one;   //slightly smaller than the actual object
        go.transform.localRotation = Quaternion.identity;  // same rotation as the actual object
        // add the same type of collider as the block has and make it a trigger
        var col = (Collider)go.AddComponent(GetComponent <Collider>().GetType());

        col.isTrigger = true;
        // attach the script to the collider and connect it to this script
        IntersectionTrigger script = go.AddComponent <IntersectionTrigger>();

        script.SetSnappingScript(this);
    }
コード例 #2
0
ファイル: SnappingUnits.cs プロジェクト: LynnPi/OF
    private void ConstructTrigger()
    {
        GameObject go = new GameObject("IntersectionTrigger");

        go.transform.parent        = transform;
        go.transform.localPosition = Vector3.zero;
        go.transform.localScale    = Vector3.one;
        go.transform.localRotation = Quaternion.identity;

        BoxCollider blockCol        = GetComponent <BoxCollider>();
        BoxCollider IntersectionCol = go.AddComponent <BoxCollider>();

        IntersectionCol.size      = blockCol.size;
        IntersectionCol.center    = blockCol.center;
        IntersectionCol.isTrigger = true;

        IntersectionTrigger script = go.AddComponent <IntersectionTrigger>();

        script.SetSnappingScript(this);
    }