public static bool Parse( /*in*/ XmlNode _TableNode , out InterpolateTable _Result ) { InterpolatePair anewPair = null ; _Result = new InterpolateTable() ; if( null != _TableNode.Attributes[ "name" ] ) { _Result.m_Name =_TableNode.Attributes[ "name" ].Value ; if( _TableNode.HasChildNodes ) { for( int i = 0 ; i < _TableNode.ChildNodes.Count ; ++i ) { if( "InterpolatePair" == _TableNode.ChildNodes[ i ].Name ) { if( true == XMLParseInterpolatePair.Parse( _TableNode.ChildNodes[ i ] , out anewPair ) ) { _Result.m_Table.Add( anewPair ) ; } } } } return true ; } return false ; }
public UnitComponentData( UnitComponentData _src ) { this.m_Name = _src.m_Name ; this.m_HP = new StandardParameter( _src.m_HP ) ; this.m_Energy = new StandardParameter( _src.m_Energy ) ; this.m_Generation = new StandardParameter( _src.m_Generation ) ; this.m_Effect = new StandardParameter( _src.m_Effect ) ; this.m_Status = _src.m_Status ; this.m_StatusDescription = new StatusDescription( _src.m_StatusDescription ) ; this.m_Effect_HP_Curve = new InterpolateTable( _src.m_Effect_HP_Curve ) ; this.m_ReloadEnergy = new StandardParameter( _src.m_ReloadEnergy ) ; this.m_ReloadGeneration = new StandardParameter( _src.m_ReloadGeneration ) ; this.m_WeaponReloadStatus = _src.m_WeaponReloadStatus ; this.m_ComponentParam = new ComponentParam( _src.m_ComponentParam ) ; this.m_WeaponParam = new WeaponParam( _src.m_WeaponParam ) ; }
public InterpolateTable( InterpolateTable _src ) { m_Table = new List<InterpolatePair>( _src.m_Table ) ; m_Name = _src.m_Name ; }