/// <summary> /// Handles playing of <see cref="ActionSound"/>s. /// </summary> private async void OnSoundPlayed(object sender, ActionSound sound) { if (!await _interopSounds.Play(sound)) { Console.WriteLine($"ERROR '{nameof(InteropSounds)}':Could not play sound: {sound}"); } }
/// <summary> /// Handles playing of <see cref="ActionSound"/>s. /// </summary> private async void OnSoundPlayed(object sender, ActionSound sound) { await _interopSounds.Play(sound.ToString().ToLowerInvariant()); }