コード例 #1
0
ファイル: D3D10Image.cs プロジェクト: stewmc/vixen
        private static Interop.Direct3DTexture9 GetSharedSurface(Interop.Direct3DDevice9Ex device, D3D10.Texture2D texture)
        {
            // First get a shared handle to the D3D10 texture
            using (var surface = texture.QueryInterface<DirectX.Graphics.Resource>())
            {
                IntPtr handle = surface.SharedHandle;

                // Then create a D3D9 texture using the D3D10 shared handle.
                // The D3D10 texture must be in the DXGI_FORMAT_B8G8R8A8_UNORM
                // format (direct 9 version is D3DFMT_A8R8G8B8).
                return device.CreateTexture(
                    texture.Description.Width,
                    texture.Description.Height,
                    1,
                    1,  // D3DUSAGE_RENDERTARGET
                    21, // D3DFMT_A8R8G8B8
                    0,  // D3DPOOL_DEFAULT
                    ref handle);
            }
        }