internal unsafe void MarshalTo(Interop.RenderPassBeginInfo *pointer) { pointer->SType = StructureType.RenderPassBeginInfo; pointer->Next = null; this.RenderPass?.MarshalTo(&pointer->RenderPass); this.Framebuffer?.MarshalTo(&pointer->Framebuffer); //ClearValues if (this.ClearValues != null && this.ClearValues.Length > 0) { int length = (int)(this.ClearValues.Length); pointer->ClearValues = (ClearValue *)Interop.HeapUtil.Allocate <ClearValue>(length).ToPointer(); for (int index = 0; index < length; index++) { pointer->ClearValues[index] = this.ClearValues[index]; } } else { pointer->ClearValues = null; } pointer->ClearValueCount = (uint)(this.ClearValues?.Length ?? 0); pointer->RenderArea = this.RenderArea; }
internal RenderPassBeginInfo(Interop.RenderPassBeginInfo* ptr) { m = ptr; Initialize (); }
public RenderPassBeginInfo() { m = (Interop.RenderPassBeginInfo*) Interop.Structure.Allocate (typeof (Interop.RenderPassBeginInfo)); Initialize (); }