コード例 #1
0
ファイル: Uim.cs プロジェクト: Bl4ckDevil/SAwarenessBeta
        InternalUimTracker LoadTexts(InternalUimTracker champ)
        {
            champ.Text            = new Render.Text(0, 0, "", 14, SharpDX.Color.Orange);
            champ.Text.TextUpdate = delegate
            {
                if (champ.RecallInfo.Start != 0)
                {
                    float time = Environment.TickCount + champ.RecallInfo.Duration - champ.RecallInfo.Start;
                    if (time > 0.0f &&
                        (champ.RecallInfo.Status == Packet.S2C.Teleport.Status.Start))
                    {
                        return("Recalling");
                    }
                }
                if (champ.Timer.InvisibleTime != 0)
                {
                    return(champ.Timer.InvisibleTime.ToString());
                }
                return("");
            };
            champ.Text.PositionUpdate = delegate
            {
                return(Drawing.WorldToMinimap(champ.LastPosition));
            };
            champ.Text.VisibleCondition = sender =>
            {
                bool recall = false;

                if (champ.RecallInfo.Start != 0)
                {
                    float time = Environment.TickCount + champ.RecallInfo.Duration - champ.RecallInfo.Start;
                    if (time > 0.0f &&
                        (champ.RecallInfo.Status == Packet.S2C.Teleport.Status.Start))
                    {
                        recall = true;
                    }
                }
                return(Tracker.Trackers.GetActive() && UimTracker.GetActive() && recall || champ.Timer.InvisibleTime != 0);
            };
            champ.Text.OutLined = true;
            champ.Text.Centered = true;
            champ.Text.Add(4);
            return(champ);
        }
コード例 #2
0
ファイル: Uim.cs プロジェクト: kampfi/SAwarenessBeta
        public Uim()
        {
            if (!IsActive())
                return;

            foreach (Obj_AI_Hero hero in ObjectManager.Get<Obj_AI_Hero>())
            {
                if (hero.IsEnemy)
                {
                    InternalUimTracker champ = new InternalUimTracker(hero);
                    champ.RecallInfo = new Packet.S2C.Teleport.Struct(hero.NetworkId, Packet.S2C.Teleport.Status.Unknown, Packet.S2C.Teleport.Type.Unknown, 0, 0);
                    champ = LoadTexts(champ);
                    _enemies.Add(hero, champ);
                }
            }

            new System.Threading.Thread(LoadSprites).Start();
            Obj_AI_Base.OnTeleport += Obj_AI_Base_OnTeleport;
            Game.OnUpdate += Game_OnGameUpdate;
        }
コード例 #3
0
ファイル: Uim.cs プロジェクト: Bl4ckDevil/SAwarenessBeta
        public Uim()
        {
            if (!IsActive())
            {
                return;
            }

            foreach (Obj_AI_Hero hero in ObjectManager.Get <Obj_AI_Hero>())
            {
                if (hero.IsEnemy)
                {
                    InternalUimTracker champ = new InternalUimTracker(hero);
                    champ.RecallInfo = new Packet.S2C.Teleport.Struct(hero.NetworkId, Packet.S2C.Teleport.Status.Unknown, Packet.S2C.Teleport.Type.Unknown, 0, 0);
                    champ            = LoadTexts(champ);
                    _enemies.Add(hero, champ);
                }
            }

            new System.Threading.Thread(LoadSprites).Start();
            Obj_AI_Base.OnTeleport += Obj_AI_Base_OnTeleport;
            Game.OnUpdate          += Game_OnGameUpdate;
        }
コード例 #4
0
ファイル: Uim.cs プロジェクト: BlueSun99/SAwarenessBeta
        InternalUimTracker LoadTexts(InternalUimTracker champ)
        {
            champ.Text = new Render.Text(0, 0, "", 14, SharpDX.Color.Orange);
            champ.Text.TextUpdate = delegate
            {
                if (champ.RecallInfo.Start != 0)
                {
                    float time = Environment.TickCount + champ.RecallInfo.Duration - champ.RecallInfo.Start;
                    if (time > 0.0f &&
                        (champ.RecallInfo.Status == Packet.S2C.Teleport.Status.Start))
                    {
                        return "Recalling";
                    }
                }
                if (champ.Timer.InvisibleTime != 0)
                {
                    return champ.Timer.InvisibleTime.ToString();
                }
                return "";
            };
            champ.Text.PositionUpdate = delegate
            {
                return Drawing.WorldToMinimap(champ.LastPosition);
            };
            champ.Text.VisibleCondition = sender =>
            {
                bool recall = false;

                if (champ.RecallInfo.Start != 0)
                {
                    float time = Environment.TickCount + champ.RecallInfo.Duration - champ.RecallInfo.Start;
                    if (time > 0.0f &&
                        (champ.RecallInfo.Status == Packet.S2C.Teleport.Status.Start))
                    {
                        recall = true;
                    }
                }
                return IsActive() && recall || champ.Timer.InvisibleTime != 0;
            };
            champ.Text.OutLined = true;
            champ.Text.Centered = true;
            champ.Text.Add(4);
            return champ;
        }
コード例 #5
0
ファイル: Uim.cs プロジェクト: BlueSun99/SAwarenessBeta
 private void Init()
 {
     foreach (Obj_AI_Hero hero in ObjectManager.Get<Obj_AI_Hero>())
     {
         if (hero.IsEnemy)
         {
             InternalUimTracker champ = new InternalUimTracker(hero);
             champ.RecallInfo = new Packet.S2C.Teleport.Struct(hero.NetworkId, Packet.S2C.Teleport.Status.Unknown, Packet.S2C.Teleport.Type.Unknown, 0, 0);
             champ = LoadTexts(champ);
             _enemies.Add(hero, champ);
         }
     }
     new System.Threading.Thread(LoadSprites).Start();
 }