public Generator(GeneratorOptions options, ILogger logger = null) { Requires.NotNull(options, nameof(options)); _generationContext = new GenerationContext(); FileContentGenerated += OnFileContentGenerated; Options = options; Logger = logger; var generatorOptionsProvider = new GeneratorOptionsProvider { GeneratorOptions = options }; var internalStorage = new InternalStorage(); _fileSystem = new FileSystem(); _metadataReaderFactory = new MetadataReaderFactory(); _typeService = new TypeService(_metadataReaderFactory, generatorOptionsProvider); _typeDependencyService = new TypeDependencyService(_typeService, _metadataReaderFactory); _templateService = new TemplateService(internalStorage, generatorOptionsProvider); _tsContentGenerator = new TsContentGenerator(_typeDependencyService, _typeService, _templateService, new TsContentParser(_fileSystem), _metadataReaderFactory, generatorOptionsProvider, logger); }
protected sealed override TValue Fetch(TKey key) { TValue result; using (this.EnterWriteScope()) { if (!_fetchOnceOnly || _fetchCount == 0) { ForceRefresh(); } CachedItem <TValue> item; if (InternalStorage.TryGetValue(key, out item)) { item.AccessedCount++; item.LastAccessedOn = DateTime.Now; result = item.Value; } else { switch (NullValuePolicy) { case NullValuePolicy.Throw: throw new SoftwareException("BulkCache does not have key with id {0}", key); case NullValuePolicy.ReturnButDontCache: case NullValuePolicy.CacheNormally: default: result = default(TValue); break; } } } NotifyItemFetched(key, result); return(result); }
/// <summary> /// 通过路径获取标签bean /// </summary> /// <param name="isThis">该路径是否是标签所标注的路径</param> public static TagBean GetTagByPath(string path, out bool isThis) { DirTagBean[] dirTags = InternalStorage.Get(InternalStorage.Domain.tag, "tagSort") as DirTagBean[]; uint tagId = 0; isThis = false; foreach (DirTagBean dirTag in dirTags) { if (path.IndexOf(dirTag.Path) != -1) { tagId = dirTag.TagId; if (dirTag.Path == path) { isThis = true; } break; } } if (tagId == 0) { return(null); } else { return(TagMapper.GetOneById(tagId)); } }
/// <summary> /// 当内存中没有数据时,放入数据 /// </summary> public static void CheckTagSort() { object obj = InternalStorage.Get(InternalStorage.Domain.tag, "tagSort"); if (obj == null) { SetTagSort(); } }
public ReviewService(InternalStorage storage) { _storage = storage; _mistakesNumber = 0; _app = new Application { Visible = false }; _reviewThreads = new List <Thread>(); }
public override bool IsValid(IActivationRule rule, IInstanceResolver resolver, InternalStorage.IServiceLocatorStore context) { var items = MergeContextItems(context); if (items.Count < list.Count) return false; for (int i = 0; i < items.Count; i++) { var contextItem = items[i]; if (!EvaluateRules(resolver, contextItem)) return false; } return true; }
public ReviewManager(ReviewParams reviewParams) { _reviewParams = reviewParams; _storage = new InternalStorage("Reviewer"); _reviewService = new ReviewService(_storage); if (!reviewParams.UseOwnDictionary) { return; } var ownDictionary = JsonConvert.DeserializeObject <List <Word> >(_reviewParams.PathOwnDictionary); _reviewService.SetOwnDictionary(ownDictionary); }
// Create public bool CreateInternal(InternalCreate model) { InternalStorage entity = new InternalStorage { Name = model.Name, Manufacturer = model.Manufacturer, Interface = model.Interface, Capacity = model.Capacity, Type = model.Type, FormFactor = model.FormFactor, NVME = model.NVME, IsAvailable = model.IsAvailable }; _db.InternalStorages.Add(entity); return(_db.SaveChanges() == 1); }
public SimCorpMobile() { _vCpu = new Cpu("Intel", new List <Core> { new Core(64, 2.1), new Core(64, 2.1) }); _vExternalStorage = new ExternalStorage(128); _vFrontalBasicCamera = new FrontalBasicCamera(1.5, 5); _vGraphCpu = new GraphCpu("AMD", new List <Core> { new Core(64, 2.1), new Core(64, 2.1), new Core(64, 2.1), new Core(64, 2.1) }); _vInternalStorage = new InternalStorage(64); _vKeyboard = new DigitalKeyboard(new List <char>(), new List <char>()); _vLiIonBattery = new LiIonBattery(5, 2200, true); _vMicrophone = new Microphone("Internal", 3.5, 2); _vMultiMainBasicCamera = new MultiMainBasicCamera(2.5, 12, new List <MainBasicCamera> { new MainBasicCamera(2.5, 12), new MainBasicCamera(2.5, 12), new MainBasicCamera(2.5, 12) }); _vMultiSimCardHolder = new MultiSimCardHolder("DoubleSim", new List <SimCardHolder> { new SimCardHolder("microSim"), new SimCardHolder("microSim") }); _vMultiTouchScreen = new MultiTouchScreen("Multi", 10); _vOLedBasicScreen = new OLedBasicScreen(1080, 1920, 7, 233); _vRam = new Ram(4); _vSpeaker = new Speaker(15, 15000, 4.5, 3, Output); SmsProvider = new SmsProvider(); SmsProvider.Count = 0; }
private static void SetTagSortAsyn() { DirTagBean[] beans = DirTagMapper.GetAll(); //根据标注长度进行排序 DirTagBean bean = null; int count = beans.Length; for (int r = 0; r < count; r++) { for (int i = 0; i < count - 1; i++) { string a = beans[i].Path; string b = beans[i + 1].Path; if (a.Length < b.Length) { bean = beans[i]; beans[i] = beans[i + 1]; beans[i + 1] = bean; } } } InternalStorage.Set(InternalStorage.Domain.tag, "tagSort", beans); }
private void LoadToIntHardMemory(ILoadToStorage loadToHardMemory) { InternalStorage.LoadToHardMemory(loadToHardMemory); }
private void LoadFromIntHardMemory(ILoadFromStorage loadFromHardMemory) { InternalStorage.LoadFromHardMemory(loadFromHardMemory); }
public TemplateService(InternalStorage internalStorage) { _internalStorage = internalStorage; LoadTemplates(); }
public Item Remove(String articleNumber) { InternalStorage.Remove(removeItem); return(removeItem); }
public Material(string path) { using (StreamReader sr = new StreamReader(Directory.GetCurrentDirectory() + "/Materials/" + path)) { string line = ""; line = sr.ReadLine(); ShaderPath = line.Trim(); while (!sr.EndOfStream) { line = sr.ReadLine().Trim(); switch (line) { case "uniform": line = sr.ReadLine().Trim(); switch (line) { case "mat4": Uniforms.Add(new Matrix4(sr.ReadLine().Trim())); Console.WriteLine("Added uniform to material " + path + " shader: " + ShaderPath); break; case "vec4": string Name = sr.ReadLine().Trim(); string[] words = sr.ReadLine().Split(' '); Uniforms.Add ( new Uniforms.Vector4( Name, new Vector4( float.Parse(words[0].Trim().Replace('.', ',')), float.Parse(words[1].Trim().Replace('.', ',')), float.Parse(words[2].Trim().Replace('.', ',')), float.Parse(words[3].Trim().Replace('.', ',')) ) )); break; case "vec3": // TODO break; case "float": // TODO break; case "sampler2D": string name = sr.ReadLine().Trim(); string source = sr.ReadLine().Trim(); Uniforms.Add(new Texture2D(name, source, index)); Console.WriteLine("Creating Texture " + name + " from " + source); index++; break; } break; } } } UsingShader = InternalStorage.GetOrCreateShader(ShaderPath); }
public void SetShader(string shaderPath) { UsingShader = InternalStorage.GetOrCreateShader(shaderPath); }