// Use this for initialization void Start() { so = SocketObject.Instance; dw = DataWorker.Instance; gm = GameManager.Instance; IChaos = new IntermittentChaos(); StartCoroutine("Chaos"); }
// Start is called before the first frame update void Start() { IChaos = new IntermittentChaos(); renderer = GetComponent <Renderer>(); defaultColor = renderer.materials[0].GetColor("_EmissionColor"); }