private float minBuildingScale = 0.5f; //the smallest size that a building will be relative to the highest size. So if this is 0.5, then a #1 building will be half the dimensions of a #3 building on a small city (where the max building size is 3) public void initialize(int solution, Transform parent, int maxValue, GameManager gameManager) { //create the PuzzleTile object, called by PuzzleGenerator this.solution = solution; this.maxValue = maxValue; this.gameManager = gameManager; background = transform.GetChild(0).GetComponent <SpriteRenderer>(); road = transform.GetChild(1).GetComponent <SpriteRenderer>(); building = transform.GetChild(2).GetComponent <SpriteRenderer>(); number = transform.GetChild(3).GetComponent <SpriteRenderer>(); redBorder = transform.GetChild(4).GetComponent <SpriteRenderer>(); // pick a random tile rotation direction if (randomRotation) { int[] directions = new int[] { 0, 90, 180, 270 }; int r = StaticVariables.rand.Next(4); building.transform.Rotate(new Vector3(0, 0, directions[r])); } //set colors and sprites from the current skin setNumberColors(); building.sprite = gameManager.skin.buildingSprite; road.color = InterfaceFunctions.getColorFromString(gameManager.skin.streetColor); }
private void createCorner(Vector2 p, float scale, int rot, Transform parent) { //add a street corner to the puzzle display. They serve no mechanical purpose and are just there to look nice GameObject corner = Instantiate(streetCorner); corner.transform.position = p; corner.transform.localScale *= scale; corner.transform.Rotate(new Vector3(0, 0, rot)); corner.transform.parent = parent; corner.GetComponent <SpriteRenderer>().color = InterfaceFunctions.getColorFromString(skin.streetColor); Vector3 pos = corner.transform.localPosition; pos.z = 0; corner.transform.localPosition = pos; }
public void initialize(int hintValue) { //creates the sideHintTile. Here goes all of the code that defines the private variables used later this.hintValue = hintValue; background = transform.GetChild(0).GetComponent <SpriteRenderer>(); arrow = transform.GetChild(1).GetComponent <SpriteRenderer>(); number = transform.GetChild(2).GetComponent <SpriteRenderer>(); redBorder = transform.GetChild(3).GetComponent <SpriteRenderer>(); setNumberColors(); addNumberToTile(hintValue); Skin tempSkin = StaticVariables.skin; if (StaticVariables.isTutorial) { tempSkin = StaticVariables.allSkins[0]; } background.GetComponent <SpriteRenderer>().color = InterfaceFunctions.getColorFromString(tempSkin.streetColor); }