public void interestIncorrect(Interest interest) { AudioManager.Instance.Play(wrongAnswerFX, transform, 1, false); interest.Disable(); if (ShowDialogue(DialogueType.INCORRECTINTEREST) == false) { Debug.Log("I don't think they liked that. Let's look again. Remember to use your eyes to figure out what their interests are."); } Invoke ("returnInterests", minigame.GetCurrentDialogueDuration()); }