コード例 #1
0
ファイル: ChargerAttackState.cs プロジェクト: PidgeV/DSGGames
    //Calculates the intercept point
    protected override void CalculateIntercept()
    {
        Rigidbody rbTarget = controller.Player.GetComponent <Rigidbody>();

        Vector3 targetPosition = controller.Player.transform.position;
        //velocities
        Vector3 velocity = controller.Rigid ? controller.Rigid.velocity : Vector3.zero;
        //Vector3 velocity = Vector3.zero;
        Vector3 targetVelocity = rbTarget ? rbTarget.velocity : Vector3.zero;

        //calculate intercept
        interceptPoint = InterceptCalculationClassNoMono.FirstOrderIntercept(controller.transform.position, velocity, currentSpeed, targetPosition, targetVelocity);
    }
コード例 #2
0
ファイル: FighterAttackState.cs プロジェクト: PidgeV/DSGGames
    //Calculates the intercept point
    protected override void CalculateIntercept()
    {
        intervalTime += Time.deltaTime;
        //while (true)
        if (intervalTime >= calculateInterval)
        {
            intervalTime = 0.0f;
            //yield return new WaitForSeconds(calculateInterval);
            //positions
            Vector3 targetPosition = controller.Player.transform.position;
            //velocities
            Vector3 velocity = controller.Rigid ? controller.Rigid.velocity : Vector3.zero;
            //Vector3 velocity = Vector3.zero;
            Vector3 targetVelocity = rbPlayer ? rbPlayer.velocity : Vector3.zero;

            //calculate intercept
            interceptPoint = InterceptCalculationClassNoMono.FirstOrderIntercept(controller.transform.position, velocity, bulletPrefab.GetComponent <ShotInfo>().Speed, targetPosition, targetVelocity);
        }
    }