コード例 #1
0
ファイル: InteractiveObject.cs プロジェクト: Mixi59/Stump
        public InteractiveObject(Map map, InteractiveSpawn spawn)
        {
            Spawn    = spawn;
            Position = new ObjectPosition(map, spawn.CellId);

            GenerateSkills();
        }
コード例 #2
0
        public InteractiveSpawn Map(InteractiveSpawn spawn, InteractiveSpawnSkills binding, InteractiveSkillRecord skill)
        {
            InteractiveSpawn result;

            if (spawn == null)
            {
                result = this.m_current;
            }
            else
            {
                if (this.m_current != null && this.m_current.Id == spawn.Id)
                {
                    if (binding.InteractiveSpawnId == this.m_current.Id && binding.SkillId == skill.Id)
                    {
                        this.m_current.Skills.Add(skill);
                    }
                    result = null;
                }
                else
                {
                    InteractiveSpawn current = this.m_current;
                    this.m_current = spawn;
                    if (binding.InteractiveSpawnId == this.m_current.Id && binding.SkillId == skill.Id)
                    {
                        this.m_current.Skills.Add(skill);
                    }
                    result = current;
                }
            }
            return(result);
        }
コード例 #3
0
ファイル: InteractiveManager.cs プロジェクト: Mixi59/Stump
        public void AddInteractiveSpawn(InteractiveSpawn spawn, InteractiveCustomSkillRecord skill, InteractiveSpawnSkills spawnSkill)
        {
            Database.Insert(spawn);
            Database.Insert(skill);
            Database.Insert(spawnSkill);

            m_interactivesSpawns.Add(spawn.Id, spawn);

            spawn.GetMap().SpawnInteractive(spawn);
        }
コード例 #4
0
ファイル: InteractiveManager.cs プロジェクト: Mixi59/Stump
        public void RemoveInteractiveSpawn(InteractiveSpawn spawn)
        {
            var skills = spawn.GetSkills();

            foreach (var skill in skills)
            {
                Database.Delete(skill);
                Database.Delete("interactives_spawns_skills", "SkillId", skill.Id);
            }
            var map = spawn.GetMap();

            foreach (var io in map.GetInteractiveObjects().Where(x => x.Spawn == spawn).ToArray())
            {
                map.UnSpawnInteractive(io);
            }

            Database.Delete(spawn);
            m_interactivesSpawns.Remove(spawn.Id);
        }
コード例 #5
0
 public InteractiveObject(InteractiveSpawn spawn)
 {
     this.Spawn    = spawn;
     this.Position = spawn.GetPosition();
     this.GenerateSkills();
 }
コード例 #6
0
 public void AddInteractiveSpawn(InteractiveSpawn spawn)
 {
     base.Database.Insert(spawn);
     this.m_interactivesSpawns.Add(spawn.Id, spawn);
 }
コード例 #7
0
        public static void LoadSpawns()
        {
            // Since 2.36 version there is the same interactive on different maps because of the 16/9 mode, we have to find the correct one

            Console.WriteLine("Generating interactive spawns");
            var worldDatabase = Program.ConnectToWorld();

            if (worldDatabase == null)
            {
                return;
            }

            worldDatabase.Database.Execute("DELETE FROM interactives_spawns");
            worldDatabase.Database.Execute("ALTER TABLE interactives_spawns AUTO_INCREMENT=1");
            string eleFilePath  = Path.Combine(Program.FindDofusPath(), "content", "maps", "elements.ele");
            string mapsfilePath = Path.Combine(Program.FindDofusPath(), "content", "maps", "maps0.d2p");

            var eleFile                   = new EleReader(eleFilePath);
            var eleInstance               = eleFile.ReadElements();
            var d2pFile                   = new D2pFile(mapsfilePath);
            var entries                   = d2pFile.ReadAllFiles();
            var i                         = 0;
            var ids                       = new List <int>();
            var failures                  = new List <int>();
            var spawns                    = new Dictionary <int, InteractiveSpawn>();
            var elementsGlobal            = new Dictionary <int, DlmGraphicalElement>();
            var identifiableElementsByMap = new Dictionary <int, List <IdentifiableElement> >();

            int fails = 0;

            Console.WriteLine("Loading maps ... ");
            Program.InitializeCounter();
            foreach (var mapBytes in entries.Values)
            {
                DlmReader mapFile;
                DlmMap    map = null;
                try
                {
                    mapFile = new DlmReader(mapBytes)
                    {
                        DecryptionKey = Program.MapDecryptionKey
                    };
                    map = mapFile.ReadMap();
                }
                catch (Exception)
                {
                    fails++;
                    continue;
                }
                var elements = (from layer in map.Layers
                                from cell in layer.Cells
                                from element in cell.Elements.OfType <DlmGraphicalElement>()
                                where element.Identifier != 0
                                let point = new MapPoint(cell.Id)
                                            select new IdentifiableElement(element, map)).ToList();

                identifiableElementsByMap.Add(map.Id, elements);
                Program.UpdateCounter(i++, entries.Count);
            }
            Program.EndCounter();

            var identifiableElements = identifiableElementsByMap.Values.SelectMany(x => x).
                                       GroupBy(x => x.Element.Identifier).ToDictionary(x => x.Key, x => x.ToList());


            Program.InitializeCounter();
            i = 0;
            // every elements grouped by the same id
            foreach (var keyPair in identifiableElements)
            {
                var likelyElement = keyPair.Value.Where(x => !x.Ignore)
                                    .OrderByDescending(x => DistanceFromBorder(new MapPoint(x.Element.Cell.Id)))
                                    .ThenBy(x => Math.Abs(x.Element.PixelOffset.X) + Math.Abs(x.Element.PixelOffset.Y)).First();


                var eleElement = eleInstance.GraphicalDatas[(int)likelyElement.Element.ElementId];
                InteractiveSpawn spawn;

                spawn = new InteractiveSpawn
                {
                    Id        = (int)likelyElement.Element.Identifier,
                    MapId     = likelyElement.Map.Id,
                    CellId    = likelyElement.Element.Cell.Id,
                    Animated  = eleElement is AnimatedGraphicalElementData || eleElement is EntityGraphicalElementData,
                    ElementId = (int)likelyElement.Element.ElementId
                };

                if (ids.Contains(spawn.Id))
                {
                    Console.WriteLine($"Id {spawn.Id} already added");
                    failures.Add(spawn.Id);
                    continue;
                }

                ids.Add(spawn.Id);
                worldDatabase.Database.Insert("interactives_spawns", "Id", false, spawn);
                spawns.Add(spawn.Id, spawn);
                elementsGlobal.Add(spawn.Id, likelyElement.Element);

                Program.UpdateCounter(i++, identifiableElements.Count);
            }

            Program.EndCounter();

            if (fails > 0)
            {
                Console.WriteLine($"{fails} failes !");
            }

            Program.ExecutePatch("./Patchs/interactives_spawns_patch.sql", worldDatabase.Database);
        }
コード例 #8
0
ファイル: InteractivesCommands.cs プロジェクト: Mixi59/Stump
        public override void ExecuteAdd(TriggerBase trigger)
        {
            var character = trigger is GameTrigger ? (trigger as GameTrigger).Character : null;

            if (character == null)
            {
                return;
            }

            var map = trigger.Get <Map>("mapDst");

            if (map == null)
            {
                trigger.ReplyError("Map '{0}' doesn't exist", trigger.Get <int>("mapid"));
            }
            else
            {
                var mapSrc     = character.Map;
                var cellIdDst  = map.Cells[trigger.Get <short>("cellidDst")];
                var elementId  = trigger.Get <int>("elementId");
                var template   = trigger.Get <InteractiveTemplate>("templateId");
                var templateId = template == null ? 0 : template.Id;
                var direction  = trigger.Get <DirectionsEnum>("orientationId");

                if (mapSrc.GetInteractiveObject(elementId) != null)
                {
                    trigger.ReplyError("Interactive object {0} already exists on map {1}", elementId, mapSrc.Id);
                    return;
                }

                var spawnId = InteractiveManager.Instance.PopSpawnId();
                var skillId = InteractiveManager.Instance.PopSkillId();

                var skill = new InteractiveCustomSkillRecord
                {
                    Id         = skillId,
                    Type       = "Teleport",
                    Duration   = 0,
                    Parameter0 = map.Id.ToString(),
                    Parameter1 = cellIdDst.Id.ToString(),
                    Parameter2 = direction.ToString("D")
                };

                var spawn = new InteractiveSpawn
                {
                    Id           = spawnId,
                    MapId        = mapSrc.Id,
                    CustomSkills = { skill },
                    TemplateId   = templateId
                };

                var spawnSkill = new InteractiveSpawnSkills
                {
                    InteractiveSpawnId = spawnId,
                    SkillId            = skillId
                };

                WorldServer.Instance.IOTaskPool.AddMessage(() =>
                {
                    InteractiveManager.Instance.AddInteractiveSpawn(spawn, skill, spawnSkill);
                    ContextRoleplayHandler.SendMapComplementaryInformationsDataMessage(character.Client);
                });
                trigger.ReplyBold("Add Interactive {0} on map {1}", spawn.Template?.Name ?? "(no name)", spawn.MapId);
            }
        }