private void spawnObject() { LBD lbd = ResourceManager.Load <LBD>(PathUtil.Combine(Application.streamingAssetsPath, "original", "STG00", "M000.LBD")); var texSetOpts = TextureSetOptions.GetFromLBDPath( PathUtil.Combine(Application.streamingAssetsPath, "original", "STG00"), Shader.Find("LSDR/ClassicDiffuse"), Shader.Find("LSDR/RevampedDiffuse")); Material mat = new Material(DreamSystem.GetShader(alpha: false)); DreamSystem.TextureSetSystem.RegisterMaterial(mat, texSetOpts); InteractiveObject.Create(lbd, 0, mat, "Head guy", 1, false, "lua/test.lua"); }