コード例 #1
0
ファイル: ShellCallbackData.cs プロジェクト: jdruin/F5Eagle
        ///////////////////////////////////////////////////////////////////////

        internal void Refresh(
            ArgumentCallback argumentCallback,
            EvaluateScriptCallback evaluateScriptCallback,
            EvaluateFileCallback evaluateFileCallback,
            EvaluateEncodedFileCallback evaluateEncodedFileCallback,
            InteractiveLoopCallback interactiveLoopCallback
            )
        {
            if (!hadArgumentCallback)
            {
                this.argumentCallback = argumentCallback;
            }

            if (!hadEvaluateScriptCallback)
            {
                this.evaluateScriptCallback = evaluateScriptCallback;
            }

            if (!hadEvaluateFileCallback)
            {
                this.evaluateFileCallback = evaluateFileCallback;
            }

            if (!hadEvaluateEncodedFileCallback)
            {
                this.evaluateEncodedFileCallback = evaluateEncodedFileCallback;
            }

            if (!hadInteractiveLoopCallback)
            {
                this.interactiveLoopCallback = interactiveLoopCallback;
            }
        }
コード例 #2
0
ファイル: EngineContext.cs プロジェクト: jdruin/F5Eagle
        ///////////////////////////////////////////////////////////////////////

        private /* protected virtual */ void Dispose(
            bool disposing
            )
        {
            TraceOps.DebugTrace(String.Format(
                                    "Dispose: disposing = {0}, interpreter = {1}, disposed = {2}",
                                    disposing, FormatOps.InterpreterNoThrow(interpreter), disposed),
                                typeof(EngineContext).Name, TracePriority.CleanupDebug);

            if (!disposed)
            {
                if (disposing)
                {
                    ////////////////////////////////////
                    // dispose managed resources here...
                    ////////////////////////////////////

                    interpreter = null; /* NOT OWNED: Do not dispose. */
                    threadId    = 0;

                    ///////////////////////////////////////////////////////////

#if DEBUGGER
                    interactiveLoopCallback = null;
#endif

                    ///////////////////////////////////////////////////////////

#if SHELL
                    argumentCallback            = null;
                    evaluateScriptCallback      = null;
                    evaluateFileCallback        = null;
                    evaluateEncodedFileCallback = null;
#endif

                    ///////////////////////////////////////////////////////////

                    levels        = 0;
                    maximumLevels = 0;

                    scriptLevels        = 0;
                    maximumScriptLevels = 0;

                    parserLevels        = 0;
                    maximumParserLevels = 0;

                    expressionLevels        = 0;
                    maximumExpressionLevels = 0;

                    previousLevels   = 0;
                    catchLevels      = 0;
                    unknownLevels    = 0;
                    traceLevels      = 0;
                    subCommandLevels = 0;

#if ARGUMENT_CACHE
                    cacheArgument = null;
#endif

#if DEBUGGER
                    watchpointLevels = 0;
#endif

#if NOTIFY || NOTIFY_OBJECT
                    notifyLevels = 0;
                    notifyTypes  = NotifyType.None;
                    notifyFlags  = NotifyFlags.None;
#endif

                    policyLevels = 0;
                    testLevels   = 0;

#if DEBUGGER
                    isDebuggerExiting = false;
#endif

                    stackOverflow = false;

#if DEBUGGER
                    if (debugger != null)
                    {
                        IDisposable disposable = debugger as IDisposable;

                        if (disposable != null)
                        {
                            disposable.Dispose();
                            disposable = null;
                        }

                        debugger = null;
                    }
#endif

#if PREVIOUS_RESULT
                    previousResult = null;
#endif

                    engineFlags    = EngineFlags.None;
                    parseState     = null;
                    returnCode     = ReturnCode.Ok;
                    errorLine      = 0;
                    errorCode      = null;
                    errorInfo      = null;
                    errorFrames    = 0;
                    exception      = null;
                    scriptLocation = null;

                    ///////////////////////////////////////////////////////////

                    if (scriptLocations != null)
                    {
                        scriptLocations.Clear();
                        scriptLocations = null;
                    }

                    ///////////////////////////////////////////////////////////

                    previousProcessId = 0;

                    ///////////////////////////////////////////////////////////

                    if (arraySearches != null)
                    {
                        arraySearches.Clear();
                        arraySearches = null;
                    }

                    ///////////////////////////////////////////////////////////

#if HISTORY
                    historyEngineFilter = null;

                    if (history != null)
                    {
                        history.Clear();
                        history = null;
                    }
#endif

                    ///////////////////////////////////////////////////////////

                    complaint = null;
                }

                //////////////////////////////////////
                // release unmanaged resources here...
                //////////////////////////////////////

                disposed = true;
            }
        }
コード例 #3
0
        ///////////////////////////////////////////////////////////////////////

        #region Debugger Breakpoint Support Methods
#if DEBUGGER
        public static ReturnCode Breakpoint(
            IDebugger debugger,
            Interpreter interpreter,
            InteractiveLoopData loopData,
            ref Result result
            )
        {
            if (interpreter == null)
            {
                result = "invalid interpreter";
                return(ReturnCode.Error);
            }

            if (!interpreter.Interactive)
            {
                result = "cannot break into interactive loop";
                return(ReturnCode.Error);
            }

            if (debugger != null)
            {
                /* IGNORED */
                debugger.EnterLoop();
            }

            try
            {
                ReturnCode code;

                InteractiveLoopCallback interactiveLoopCallback =
                    interpreter.InteractiveLoopCallback;

                if (interactiveLoopCallback != null)
                {
                    code = interactiveLoopCallback(
                        interpreter, new InteractiveLoopData(loopData, true),
                        ref result);
                }
                else
                {
#if SHELL
                    //
                    // NOTE: This is the only place in the debugger subsystem
                    //       where the InteractiveLoop method may be called.
                    //       All other methods in the Debugger class and/or
                    //       any external classes that desire the interactive
                    //       debugging functionality should call this method.
                    //
                    code = Interpreter.InteractiveLoop(
                        interpreter, new InteractiveLoopData(loopData, true),
                        ref result);
#else
                    result = "not implemented";
                    code   = ReturnCode.Error;
#endif
                }

                //
                // NOTE: Only check (or update) the interpreter state at this
                //       point if the interpreter is still usable (i.e. it is
                //       not disposed) -AND- the interactive loop returned a
                //       successful result.
                //
                if ((code == ReturnCode.Ok) && Engine.IsUsable(interpreter))
                {
                    //
                    // NOTE: Upon exiting the interactive loop, temporarily
                    //       prevent the engine from checking interpreter
                    //       readiness.  This is used to avoid potentially
                    //       breaking back into the interactive loop due to
                    //       breakpoints caused by script cancellation, etc.
                    //
                    interpreter.IsDebuggerExiting = true;
                }

                return(code);
            }
            finally
            {
                if (debugger != null)
                {
                    /* IGNORED */
                    debugger.ExitLoop();
                }
            }
        }