// Start is called before the first frame update void Start() { //Adds a listener that invokes the "LockInput" method when the player finishes editing the main input field. //Passes the main input field into the method when "LockInput" is invoked mainInputField.onEndEdit.AddListener(delegate { LockInput(mainInputField); }); mainInputField2.onEndEdit.AddListener(delegate { LockInput(mainInputField2); }); mainInputField3.onEndEdit.AddListener(delegate { LockInput(mainInputField3); }); mainInputField.text = "StaticHappy"; mainInputField2.text = "StaticAngry"; mainInputField3.text = "StaticSadness"; playables1 = claire1.GetComponent <InteractiveFacialAnimation>(); playables2 = claire2.GetComponent <InteractiveFacialAnimation>(); playables3 = claire3.GetComponent <InteractiveFacialAnimation>(); playables1.playEmotion("StaticNeutral"); playables2.playEmotion("StaticNeutral"); playables3.playEmotion("StaticNeutral"); }
public void playStaticHappy() { playables1.playEmotion("StaticHappy"); playables2.playEmotion("StaticHappy"); playables3.playEmotion("StaticHappy"); }