// returns the user ID at the given index // the index must be between 0 and (usersCount - 1) public uint GetUserIdAt(int index) { return(InteractionWrapper.GetSkeletonTrackingID((uint)index)); }
void Update() { // start Kinect interaction as needed if (!interactionInited) { StartInteraction(); if (!interactionInited) { Application.Quit(); return; } } // update Kinect interaction if (InteractionWrapper.UpdateKinectInteraction() == 0) { //int lastSkeletonTrackingID = skeletonTrackingID; skeletonTrackingID = InteractionWrapper.GetSkeletonTrackingID(); if (skeletonTrackingID != 0) { InteractionWrapper.InteractionHandEventType handEvent = InteractionWrapper.InteractionHandEventType.None; Vector4 handPos = Vector4.zero; //Vector4 shoulderPos = Vector4.zero; //Vector3 screenPos = Vector3.zero; // process left hand leftHandState = InteractionWrapper.GetLeftHandState(); handEvent = (InteractionWrapper.InteractionHandEventType)InteractionWrapper.GetLeftHandEvent(); isLeftHandPress = InteractionWrapper.GetLeftHandPressed(); InteractionWrapper.GetLeftCursorPos(ref handPos); leftHandScreenPos.x = Mathf.Clamp01(handPos.x); leftHandScreenPos.y = 1.0f - Mathf.Clamp01(handPos.y); //leftHandScreenPos.z = Mathf.Clamp01(handPos.z); leftHandScreenPos.z = handPos.z; bool bLeftHandPrimaryNow = (leftHandState & (uint)InteractionWrapper.NuiHandpointerState.PrimaryForUser) != 0; bool bRightHandPrimaryNow = (rightHandState & (uint)InteractionWrapper.NuiHandpointerState.PrimaryForUser) != 0; if ((bLeftHandPrimaryNow != isLeftHandPrimary) || (bRightHandPrimaryNow != isRightHandPrimary)) { if (controlMouseCursor && dragInProgress) { MouseControl.MouseRelease(); dragInProgress = false; } lastLeftHandEvent = InteractionWrapper.InteractionHandEventType.Release; lastRightHandEvent = InteractionWrapper.InteractionHandEventType.Release; } if (controlMouseCursor && (handEvent != lastLeftHandEvent)) { if (controlMouseDrag && !dragInProgress && (handEvent == InteractionWrapper.InteractionHandEventType.Grip)) { dragInProgress = true; MouseControl.MouseDrag(); } else if (dragInProgress && (handEvent == InteractionWrapper.InteractionHandEventType.Release)) { MouseControl.MouseRelease(); dragInProgress = false; } } leftHandEvent = handEvent; if (handEvent != InteractionWrapper.InteractionHandEventType.None) { lastLeftHandEvent = handEvent; } // if the hand is primary, set the cursor position if (bLeftHandPrimaryNow) { isLeftHandPrimary = true; // check for left hand click float fClickDist = (leftHandScreenPos - lastLeftHandPos).magnitude; if (!dragInProgress && fClickDist < InteractionWrapper.Constants.ClickMaxDistance) { if ((Time.realtimeSinceStartup - lastLeftHandTime) >= InteractionWrapper.Constants.ClickStayDuration) { if (!isLeftHandClick) { isLeftHandClick = true; leftHandClickProgress = 1f; if (controlMouseCursor) { MouseControl.MouseClick(); isLeftHandClick = false; leftHandClickProgress = 0f; lastLeftHandPos = Vector3.zero; lastLeftHandTime = Time.realtimeSinceStartup; } } } else { leftHandClickProgress = (Time.realtimeSinceStartup - lastLeftHandTime) / InteractionWrapper.Constants.ClickStayDuration; } } else { isLeftHandClick = false; leftHandClickProgress = 0f; lastLeftHandPos = leftHandScreenPos; lastLeftHandTime = Time.realtimeSinceStartup; } if ((leftHandClickProgress < 0.7f) /**&& !isLeftHandPress*/) { cursorScreenPos = Vector3.Lerp(cursorScreenPos, leftHandScreenPos, smoothFactor * Time.deltaTime); } else { leftHandScreenPos = cursorScreenPos; } if (controlMouseCursor) { MouseControl.MouseMove(cursorScreenPos, debugText); } } else { isLeftHandPrimary = false; } // // check for left hand Pull-gesture // if(lastLeftHandEvent == InteractionWrapper.InteractionHandEventType.Grip) // { // if(!bPullLeftHandStarted) // { // if(leftHandScreenPos.z > pushWhenPressMoreThan) // { // bPullLeftHandStarted = true; // bPullLeftHandFinished = false; // pullLeftHandStartedAt = Time.realtimeSinceStartup; // } // } // } // check for left hand Push-gesture if (lastLeftHandEvent == InteractionWrapper.InteractionHandEventType.Grip) { if (!bPushLeftHandStarted) { if (!isLeftHandPress) { bPushLeftHandStarted = true; bPushLeftHandFinished = false; pushLeftHandStartedAt = Time.realtimeSinceStartup; } } } // if(lastLeftHandEvent == InteractionWrapper.InteractionHandEventType.Grip) // { // if(bPullLeftHandStarted) // { // if((Time.realtimeSinceStartup - pullLeftHandStartedAt) <= 1.5f) // { // if(leftHandScreenPos.z <= pullWhenPressLessThan) // { // bPullLeftHandFinished = true; // bPullLeftHandStarted = false; // } // } // else // { // bPullLeftHandStarted = false; // } // } // } // else // { // // no more hand grip // bPullLeftHandFinished = false; // bPullLeftHandStarted = false; // } if (lastLeftHandEvent == InteractionWrapper.InteractionHandEventType.Grip) { if (bPushLeftHandStarted) { if ((Time.realtimeSinceStartup - pushLeftHandStartedAt) <= 1.5f) { if (isLeftHandPress) { bPushLeftHandFinished = true; bPushLeftHandStarted = false; } } else { bPushLeftHandStarted = false; } } } else { // no more hand release bPushLeftHandFinished = false; bPushLeftHandStarted = false; } // process right hand rightHandState = InteractionWrapper.GetRightHandState(); handEvent = (InteractionWrapper.InteractionHandEventType)InteractionWrapper.GetRightHandEvent(); isRightHandPress = InteractionWrapper.GetRightHandPressed(); InteractionWrapper.GetRightCursorPos(ref handPos); rightHandScreenPos.x = Mathf.Clamp01(handPos.x); rightHandScreenPos.y = 1.0f - Mathf.Clamp01(handPos.y); //rightHandScreenPos.z = Mathf.Clamp01(handPos.z); rightHandScreenPos.z = handPos.z; if (controlMouseCursor && (handEvent != lastRightHandEvent)) { if (controlMouseDrag && !dragInProgress && (handEvent == InteractionWrapper.InteractionHandEventType.Grip)) { dragInProgress = true; MouseControl.MouseDrag(); } else if (dragInProgress && (handEvent == InteractionWrapper.InteractionHandEventType.Release)) { MouseControl.MouseRelease(); dragInProgress = false; } } rightHandEvent = handEvent; if (handEvent != InteractionWrapper.InteractionHandEventType.None) { lastRightHandEvent = handEvent; } // if the hand is primary, set the cursor position if (bRightHandPrimaryNow) { isRightHandPrimary = true; // check for right hand click float fClickDist = (rightHandScreenPos - lastRightHandPos).magnitude; if (!dragInProgress && fClickDist < InteractionWrapper.Constants.ClickMaxDistance) { if ((Time.realtimeSinceStartup - lastRightHandTime) >= InteractionWrapper.Constants.ClickStayDuration) { if (!isRightHandClick) { isRightHandClick = true; rightHandClickProgress = 1f; if (controlMouseCursor) { MouseControl.MouseClick(); isRightHandClick = false; rightHandClickProgress = 0f; lastRightHandPos = Vector3.zero; lastRightHandTime = Time.realtimeSinceStartup; } } } else { rightHandClickProgress = (Time.realtimeSinceStartup - lastRightHandTime) / InteractionWrapper.Constants.ClickStayDuration; } } else { isRightHandClick = false; rightHandClickProgress = 0f; lastRightHandPos = rightHandScreenPos; lastRightHandTime = Time.realtimeSinceStartup; } if ((rightHandClickProgress < 0.7f) /**&& !isRightHandPress*/) { cursorScreenPos = Vector3.Lerp(cursorScreenPos, rightHandScreenPos, smoothFactor * Time.deltaTime); } else { rightHandScreenPos = cursorScreenPos; } if (controlMouseCursor) { MouseControl.MouseMove(cursorScreenPos, debugText); } } else { isRightHandPrimary = false; } // // check for right hand Pull-gesture // if(lastRightHandEvent == InteractionWrapper.InteractionHandEventType.Grip) // { // if(!bPullRightHandStarted) // { // if(rightHandScreenPos.z > pushWhenPressMoreThan) // { // bPullRightHandStarted = true; // bPullRightHandFinished = false; // pullRightHandStartedAt = Time.realtimeSinceStartup; // } // } // } // check for right hand Push-gesture if (lastRightHandEvent == InteractionWrapper.InteractionHandEventType.Grip) { if (!bPushRightHandStarted) { if (!isRightHandPress) { bPushRightHandStarted = true; bPushRightHandFinished = false; pushRightHandStartedAt = Time.realtimeSinceStartup; } } } // if(lastRightHandEvent == InteractionWrapper.InteractionHandEventType.Grip) // { // if(bPullRightHandStarted) // { // if((Time.realtimeSinceStartup - pullRightHandStartedAt) <= 1.5f) // { // if(rightHandScreenPos.z <= pullWhenPressLessThan) // { // bPullRightHandFinished = true; // bPullRightHandStarted = false; // } // } // else // { // bPullRightHandStarted = false; // } // } // } // else // { // // no more hand grip // bPullRightHandFinished = false; // bPullRightHandStarted = false; // } if (lastRightHandEvent == InteractionWrapper.InteractionHandEventType.Grip) { if (bPushRightHandStarted) { if ((Time.realtimeSinceStartup - pushRightHandStartedAt) <= 1.5f) { if (isRightHandPress) { bPushRightHandFinished = true; bPushRightHandStarted = false; } } else { bPushRightHandStarted = false; } } } else { // no more hand grip bPushRightHandFinished = false; bPushRightHandStarted = false; } } else { leftHandState = 0; rightHandState = 0; isLeftHandPrimary = false; isRightHandPrimary = false; isLeftHandPress = false; isRightHandPress = false; leftHandEvent = InteractionWrapper.InteractionHandEventType.None; rightHandEvent = InteractionWrapper.InteractionHandEventType.None; lastLeftHandEvent = InteractionWrapper.InteractionHandEventType.Release; lastRightHandEvent = InteractionWrapper.InteractionHandEventType.Release; if (controlMouseCursor && dragInProgress) { MouseControl.MouseRelease(); dragInProgress = false; } } } }
void Update() { // start Kinect interaction as needed if (!interactionInited) { StartInteraction(); if (!interactionInited) { Application.Quit(); return; } } // update Kinect interaction if (InteractionWrapper.UpdateKinectInteraction() == 0) { //int lastSkeletonTrackingID = skeletonTrackingID; skeletonTrackingID = (int)InteractionWrapper.GetSkeletonTrackingID(); if (skeletonTrackingID != 0) { InteractionWrapper.InteractionHandEventType handEvent = InteractionWrapper.InteractionHandEventType.None; Vector4 handPos = Vector4.zero; Vector4 shoulderPos = Vector4.zero; Vector3 screenPos = Vector3.zero; // process left hand leftHandState = InteractionWrapper.GetLeftHandState(); handEvent = (InteractionWrapper.InteractionHandEventType)InteractionWrapper.GetLeftHandEvent(); // InteractionWrapper.GetLeftHandPos(ref handPos); // Vector3 handWorldPos = kinectToWorld.MultiplyPoint3x4(handPos); // // InteractionWrapper.GetLeftShoulderPos(ref shoulderPos); // Vector3 shoulderWorldPos = kinectToWorld.MultiplyPoint3x4(shoulderPos); // // Vector3 shoulderToHand = handWorldPos - shoulderWorldPos; // if(leftHandScreenMag == 0f || skeletonTrackingID != lastSkeletonTrackingID) // { // leftHandScreenMag = shoulderToHand.magnitude; // } // // if(leftHandScreenMag > 0f) // { // screenPos.x = Mathf.Clamp01((leftHandScreenMag / 2 + shoulderToHand.x) / leftHandScreenMag); // screenPos.y = Mathf.Clamp01((leftHandScreenMag / 2 + shoulderToHand.y) / leftHandScreenMag); // leftHandScreenPos = screenPos; // } InteractionWrapper.GetLeftCursorPos(ref handPos); leftHandScreenPos.x = Mathf.Clamp01(handPos.x); leftHandScreenPos.y = 1.0f - Mathf.Clamp01(handPos.y); leftHandEvent = handEvent; if (handEvent != InteractionWrapper.InteractionHandEventType.None) { lastLeftHandEvent = handEvent; } if ((leftHandState & (uint)InteractionWrapper.NuiHandpointerState.PrimaryForUser) != 0) { cursorScreenPos = leftHandScreenPos; } // process right hand rightHandState = InteractionWrapper.GetRightHandState(); handEvent = (InteractionWrapper.InteractionHandEventType)InteractionWrapper.GetRightHandEvent(); // InteractionWrapper.GetRightHandPos(ref handPos); // handWorldPos = kinectToWorld.MultiplyPoint3x4(handPos); // // InteractionWrapper.GetRightShoulderPos(ref shoulderPos); // shoulderWorldPos = kinectToWorld.MultiplyPoint3x4(shoulderPos); // // shoulderToHand = handWorldPos - shoulderWorldPos; // if(rightHandScreenMag == 0f || skeletonTrackingID != lastSkeletonTrackingID) // { // rightHandScreenMag = shoulderToHand.magnitude; // } // // if(rightHandScreenMag > 0f) // { // screenPos.x = Mathf.Clamp01((rightHandScreenMag / 2 + shoulderToHand.x) / rightHandScreenMag); // screenPos.y = Mathf.Clamp01((rightHandScreenMag / 2 + shoulderToHand.y) / rightHandScreenMag); // rightHandScreenPos = screenPos; // } InteractionWrapper.GetRightCursorPos(ref handPos); rightHandScreenPos.x = Mathf.Clamp01(handPos.x); rightHandScreenPos.y = 1.0f - Mathf.Clamp01(handPos.y); rightHandEvent = handEvent; if (handEvent != InteractionWrapper.InteractionHandEventType.None) { lastRightHandEvent = handEvent; } if ((rightHandState & (uint)InteractionWrapper.NuiHandpointerState.PrimaryForUser) != 0) { cursorScreenPos = rightHandScreenPos; } } else { leftHandState = 0; rightHandState = 0; leftHandEvent = lastLeftHandEvent = InteractionWrapper.InteractionHandEventType.None; rightHandEvent = lastRightHandEvent = InteractionWrapper.InteractionHandEventType.None; } } }