コード例 #1
0
    public void InteractionTick()
    {
        if (interactionTickTime != 0f)  // because sometimes the functioon is called twice per frame
        {
            return;
        }
        interactionTime     = interactionCooldown;
        interactionTickTime = interactionTickCooldown;


        if (hoveredInteractor)
        {
            if (lastInteraction == InteractionType.Type.collectWood)
            {
                interactionJuicer.treeInteractor = hoveredInteractor;
                CommonRessourceCollectionResolve();
            }
            else if (InteractionType.isCollectingMinerals(lastInteraction))
            {
                CommonRessourceCollectionResolve();
            }
            else if (lastInteraction == InteractionType.Type.collectWheat)
            {
                CommonRessourceCollectionResolve();
            }
            else if (lastInteraction == InteractionType.Type.construction)
            {
                List <AudioClip> sounds  = ResourceDictionary.instance.resources["Iron"].collectingSound;
                AudioClip        soundFx = sounds[Random.Range(0, sounds.Count)];
                audiosource.clip = soundFx;
                if (soundFx)
                {
                    audiosource.Play();
                }

                // increment progress bar
                ConstructionController construction = hoveredInteractor.GetComponent <ConstructionController>();
                if (construction && construction.Increment())
                {
                    interactionTime   = 0f;
                    hoveredInteractor = null;
                    animator.SetBool("interaction", false);
                }
            }

            /*else if (lastInteraction == InteractionType.Type.destroyBuilding)
             * {
             *  List<AudioClip> sounds = ResourceDictionary.instance.resources["Iron"].collectingSound;
             *  AudioClip soundFx = sounds[Random.Range(0, sounds.Count)];
             *  audiosource.clip = soundFx;
             *  if (soundFx)
             *      audiosource.Play();
             *
             *  // increment progress bar
             *  DestructionTemplate destruction = hoveredInteractor.GetComponent<DestructionTemplate>();
             *  if (destruction.Increment())
             *  {
             *      interactionTime = 0f;
             *      hoveredInteractor = null;
             *      animator.SetBool("interaction", false);
             *  }
             * }*/
            else
            {
                // error
                interacting       = false;
                hoveredInteractor = null;
                interactionTime   = 0f;
                animator.SetBool("interaction", false);
                Debug.LogWarning("no interaction tick for this type implemented : " + lastInteraction.ToString());
            }
        }
        else
        {
            // error
            interacting       = false;
            hoveredInteractor = null;
            interactionTime   = 0f;
            animator.SetBool("interaction", false);
        }
    }