void Awake() { cam = Camera.allCameras [1]; interactionStateManager = Component.FindObjectOfType <InteractionStateManager> (); }
void Awake() { interactionStateManager = Component.FindObjectOfType <InteractionStateManager> (); }
void Awake() { interactionStateManager = Component.FindObjectOfType <InteractionStateManager> (); cam = interactionStateManager.GetCamera(tag); }