// Called when PROCESS BUTTON clicked public void processClick() { perm_icons.SetActive(true); mainCanvas.SetActive(false); // Collect all ids trash.deleteAllSlots(); inventory.makeAvailableToTransfer(true); trash.makeAvailableToTransfer(true); trash.setother(null); inventory.setother(null); interactionState.finsihState(canvas); stage = "available"; //disselect all slots EventSystem.current.SetSelectedGameObject(null); }
// Called when LEAVE BUTTON clicked public void leaveClick() { storage.setother(null); inventory.setother(null); interactionState.finsihState(canvas); stage = "available"; }