protected override void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { switch (obj.name) { case "Cube": { // Find the local player object... var scripts = GameObject.FindObjectsOfType <HoloLensPlayerScript>(); if (scripts == null) { Debug.Log("Scripts is null"); } HoloLensPlayerScript localPlayer = new List <HoloLensPlayerScript>(scripts).Find(player => player.isLocalPlayer); //if (localPlayer != null) //{ var sharedCollection = GameObject.Find("SharedCollection"); if (sharedCollection && localPlayer) { #if WINDOWS_UWP //WorldAnchorMgr.Instance.ImportWorldAnchorFromDisk(); //break; #endif var was = localPlayer.GetComponent <WorldAnchorScript>(); var wa = sharedCollection.GetComponent <WorldAnchor>(); if (wa == null) { wa = sharedCollection.AddComponent <WorldAnchor>(); } Logger.Log("About to upload world anchor"); was.UploadWorldAnchor(wa); } break; } } }
protected override void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { BoundingBoxManipulateWithLock boundingBoxManipulateWithLock = (BoundingBoxManipulateWithLock)manipulationManager.ActiveBoundingBox; boundingBoxManipulateWithLock.LockBoundingBox(); base.OnTapped(obj, eventArgs); }
private void OnHoldCanceled(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { if (obj == targetObject) { _held = false; } }
protected override void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { Debug.Log(obj.name); switch (obj.name) { case "SurfaceTypeButtonDefault": TargetCollection.GetComponent <ObjectCollectionDynamic>().RestoreArrangement(); TargetCollection.Radius = HomeRadius; TargetCollection.transform.localPosition = HomeOffset; break; case "SurfaceTypeButtonPlane": TargetCollection.SurfaceType = ObjectCollection.SurfaceTypeEnum.Plane; TargetCollection.transform.localPosition = PlaneOffset; TargetCollection.Radius = PlaneRadius; TargetCollection.UpdateCollection(); break; case "SurfaceTypeButtonSphere": TargetCollection.SurfaceType = ObjectCollection.SurfaceTypeEnum.Sphere; TargetCollection.transform.localPosition = SphereOffset; TargetCollection.Radius = SphereRadius; TargetCollection.UpdateCollection(); break; case "SurfaceTypeButtonCylinder": TargetCollection.SurfaceType = ObjectCollection.SurfaceTypeEnum.Cylinder; TargetCollection.transform.localPosition = CylinderOffset; TargetCollection.Radius = CylinderRadius; TargetCollection.UpdateCollection(); break; } base.OnTapped(obj, eventArgs); }
/// <summary> /// On Hold start event for attaching objects if it's the correct option /// </summary> /// <param name="obj"></param> /// <param name="eventArgs"></param> protected override void OnHoldStarted(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { if (m_InteractionType == AttachInteractionEnum.PressAndHold && m_InteractingFocus == null) { AttachObjects(eventArgs.Focuser); } }
protected override void OnHoldStarted(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { if (InteractionType == InteractionTypeEnum.OnSelect) { eventArgs.Focuser.SetCursor(NewCursorPrefab); } }
protected override void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { base.OnTapped(obj, eventArgs); if (launchedDialog) { return; } SimpleDialog.ButtonTypeEnum buttons = SimpleDialog.ButtonTypeEnum.Close; string title = string.Empty; string message = string.Empty; switch (obj.name) { default: title = Dialog1Title; message = Dialog1Message; buttons = Dialog1Button; break; case "SquareButtonDiag2": title = Dialog2Title; message = Dialog2Message; buttons = Dialog2Button1 | Dialog2Button2; break; } launchedDialog = true; StartCoroutine(LaunchDialogOverTime(buttons, title, message)); }
protected override void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { //txt.text = obj.name + " : OnTapped"; switch (obj.name) { case "HostButton": { // Not sure this is the best way to do this.. seems wrong.. var trgt = Targets[0].GetComponent <HoloLensLobbyManager>(); var nc = trgt.StartHost(); Debug.Log("server ip = " + nc.serverIp); Debug.Log("server port = " + nc.serverPort); break; } case "ClientButton": { var trgt = Targets[0].GetComponent <HoloLensLobbyManager>(); trgt.networkAddress = "192.168.0.18"; // "192.168.0.10"; //ipInput.text; trgt.networkPort = 7777; var nc = trgt.StartClient(); trgt.IsClientConnected(); break; } } base.OnTapped(obj, eventArgs); }
protected override void OnNavigationUpdated(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { if (m_Focuser == eventArgs.Focuser) { m_curHandPos = eventArgs.Position; } }
protected override void OnHoldCompleted(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { if (InteractionType == InteractionTypeEnum.OnSelect && RevertOnExit && m_baseCursor != null) { eventArgs.Focuser.SetCursor(m_baseCursor); } }
/// <summary> /// On hold cancel detach objects /// </summary> /// <param name="obj"></param> /// <param name="eventArgs"></param> protected override void OnHoldCanceled(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { if (m_InteractionType == AttachInteractionEnum.PressAndHold && m_bAttached && m_InteractingFocus == eventArgs.Focuser) { DetachObjects(); } }
private void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { if (obj == targetObject) { _tapped = true; } }
private void OnHoldStarted(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { if (obj == targetObject) { _held = true; } }
protected override void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { Animation targetAnim = TargetObject.GetComponent <Animation>(); if (AnimCondition == StartType.OnSelect) { if (bPlaying) { targetAnim.Stop(AnimName); bPlaying = false; } else { var time = BlendTime; if (time < 0.001f) { targetAnim.Play(AnimName, AnimPlayMode); } else { targetAnim.CrossFade(AnimName, time, AnimPlayMode); } bPlaying = true; } } }
/// <summary> /// InteractionManager SendMessage("HoldUpdated") receiver. /// </summary> /// <param name="args"></param> public virtual void HoldUpdated(InteractionManager.InteractionEventArgs args) { if (!m_disabled && ButtonState == ButtonStateEnum.Pressed) { DoButtonHeld(); } }
protected override void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { Debug.Log("Tapped on " + obj.name); switch (obj.name) { case "PlayButton": menu.StartGame(); break; case "QuizButton": SceneManager.LoadScene("quizScene1"); break; case "ReturnToMenu": Debug.Log("return to menu tapped"); SceneManager.LoadScene("menuScene"); break; case "ExitButton": Application.Quit(); break; case "Cube": if (game.CurrentState == Game.State.SearchingCube) { game.ChangeStateTo(Game.State.EndRound); } break; default: break; } base.OnTapped(obj, eventArgs); }
protected override void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { base.OnTapped(obj, eventArgs); if (obj == null) { return; } switch (obj.name) { case "NextPage": NextPage(); break; case "StartOver": reachedEnd = true; restart = true; break; case "Close": reachedEnd = true; restart = false; break; } }
protected override void OnHoldStarted(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { bSelecting = true; if (bGazing || !RequireGaze) { StartCoroutine("SelectHoldCheck"); } }
protected override void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { Debug.Log("lollllll"); Destroy(this.gameObject); Destroy(obj); Destroy(obj.gameObject); }
protected override void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { base.OnTapped(obj, eventArgs); if (obj == null) { return; } switch (obj.name) { case "TutorialYes": ShowTutorial(); break; case "TutorialNo": // TEMP - show control menu selectTutorialMenu.SetActive(false); selectControlsMenu.SetActive(true); // TEMP - disable normal flow //Deactivate(); break; case "Close": // NOTE - this tapped event will come from a button in a tutorial displays // the 'ControlScreen' object has been added to their 'Targets' arrays Deactivate(); break; case "GamepadInput": Debug.Log("Selected gamepad!"); LanderInput.Instance.InputType = LanderInput.InputTypeEnum.Gamepad; selectControlsMenu.SetActive(false); // TEMP - show a single-screen gamepad tutorial with a 'close' button tutorialDisplayParent.SetActive(true); tutorialObjectGamepad.SetActive(true); // TEMP - disable normal flow //selectTutorialMenu.SetActive(true); break; case "HololensInput": LanderInput.Instance.InputType = LanderInput.InputTypeEnum.Hololens; selectControlsMenu.SetActive(false); // TEMP - deactivate screen Deactivate(); // TEMP - disable normal flow //selectTutorialMenu.SetActive(true); break; default: Debug.LogError("Unknown button choice in " + name + ": " + obj.name); break; } }
protected override void OnNavigationCanceled(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { if (eventArgs.Focuser == m_Focuser) { StopCoroutine("RotateObject"); m_Focuser.ReleaseFocus(); m_Focuser = null; } }
// Start returning offset data on select protected override void OnHoldStarted(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { handStartPos = Veil.Instance.HandPosition; if (Togglable) { Held = true; } Selected = true; }
protected override void OnNavigationStarted(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { if (m_Focuser != null) { m_Focuser = eventArgs.Focuser; m_handOrigin = eventArgs.Position; m_Focuser.LockFocus(); StartCoroutine("RotateObject"); } }
/// <summary> /// InteractionManager SendMessage("HoldStarted") receiver. /// </summary> /// <param name="args"></param> public virtual void HoldStarted(InteractionManager.InteractionEventArgs args) { if (!m_disabled) { DoButtonPressed(); // Set state to Pressed ButtonStateEnum newState = ButtonStateEnum.Pressed; this.OnStateChange(newState); } }
/// <summary> /// On select started toggle the color of the object. /// </summary> protected override void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { _bToggled = !_bToggled; Renderer targetRenderer; for (int i = 0; i < Targets.Count; i++) { targetRenderer = Targets[i].GetComponent <Renderer>(); targetRenderer.material.color = _bToggled ? TargetColor : DefaultColor; } }
public virtual void Released(InteractionManager.InteractionEventArgs args) { if (enabled) { DoButtonReleased(); // Unset state from pressed. ButtonStateEnum newState = ButtonStateEnum.Targeted; this.OnStateChange(newState); } }
public void OnNavigationCancel(GameObject obj, InteractionManager.InteractionEventArgs args) { if (BaseCursor != null && ScrollCursor != null) { ScrollCursor.SetActive(false); BaseCursor.SetActive(true); this.SetAnimState(BaseCursor.GetComponent <Animation>()); _scrollActive = false; } }
/// <summary> /// InteractionManager SendMessage("HoldCanceled") receiver. /// </summary> /// <param name="args"></param> public virtual void HoldCanceled(InteractionManager.InteractionEventArgs args) { if (!m_disabled && ButtonState == ButtonStateEnum.Pressed) { DoButtonCancelled(); // Unset state from pressed. ButtonStateEnum newState = ButtonStateEnum.Targeted; this.OnStateChange(newState); } }
// When selected toggle color change protected override void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs e) { Debug.Log("On tapped in interaction receiver"); if (Targets.Count > 0) { foreach (GameObject target in Targets) { target.SetActive(!target.activeSelf); } } }
protected override void OnTapped(GameObject obj, InteractionManager.InteractionEventArgs eventArgs) { switch (obj.name) { // Manual Alignement case "MaButton": RDDscript_.enabled = false; Map_.layer = LayerMask.NameToLayer("Default"); MiniMap_.layer = LayerMask.NameToLayer("UI"); SpatialMapping_.SetActive(false); break; // Difference Reasoning case "DrButton": RDDscript_.enabled = true; Map_.layer = LayerMask.NameToLayer("ReferenceLayer"); MiniMap_.layer = LayerMask.NameToLayer("Hidden"); SpatialMapping_.SetActive(true); break; // Lock Button case "LockButton": TAscript_.enabled = false; Bscript_.enabled = false; LockButton_.SetActive(false); UnlockButton_.SetActive(true); break; // Unlock Button case "UnlockButton": TAscript_.enabled = true; Bscript_.enabled = true; UnlockButton_.SetActive(false); LockButton_.SetActive(true); break; case "LoadButton": break; /* * case "RmButton": * // Remove Button Hides menu * foreach (Transfor * m trans in ToolBar_.GetComponentsInChildren<Transform>(true)) * { * trans.gameObject.layer = LayerMask.NameToLayer("Hidden"); * } * break; */ } base.OnTapped(obj, eventArgs); }