public void InitGameLogic() { Resolve <Window>(); interactionLogic = new InteractionLogic(); interactionLogic.BeginGame(); }
public void AsteroidCreatedWhenTimeReached() { interactionLogic.BeginGame(); AdvanceTimeAndUpdateEntities(1.1f); Assert.GreaterOrEqual(EntitiesRunner.Current.GetEntitiesOfType <Asteroid>().Count, 1); }
public void InitGameLogic() { Resolve<Window>(); interactionLogic = new InteractionLogic(); interactionLogic.BeginGame(); }