private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Interactable") { if (interactableItem == null) { var test = collision.gameObject.GetComponent <ItemPrefab>(); if (test != null) { test.interact(this); } else { interactableItem = collision.gameObject.GetComponent <Interactable>(); if (interactableItem != null) { interactableItem.CanBeInteract(true); } } } } }
// Update is called once per frame void Update() { if (!Menu.inGame || Inventory.Instance.IsInInventory()) { if (spriteManager.update) { clipWalk.Stop(); spriteManager.stop(); isMoving = false; } return; } if (!isLose && !combatComponent.isDead) { if (Input.GetButtonDown("Interact") && interactableItem != null) { //interact = true; if (interactableItem.interact(this)) { if (interactableItem != null) { interactableItem.CanBeInteract(false); interactableItem = null; } } //interact = false; } else if (Input.GetButtonDown("Fight") && combatComponent.CanAttack) { combatComponent.Attack(dir); bloodLustComponent.addBloodLust(attackBloodLustCost); if (spriteManager.update) { clipWalk.Stop(); spriteManager.stop(); //isMoving = false; } } else if (!combatComponent.isAttacking) { if (checkLevel()) { DisplayLoseScreen("Your Lycanthropy level As reach 100% you Lose "); } else { float inputX = Input.GetAxis("Horizontal"); float inputY = Input.GetAxis("Vertical"); movement = new Vector3(inputX, inputY).normalized; if (movement.magnitude > 0) { isMoving = true; dir = DirectionEnumMethods.GetDirection(movement); spriteManager.ActualDir = dir; float run = Input.GetAxis("Run"); //transform.position = transform.position + movement * Time.deltaTime * (((1 - run) * speed) + (run * runSpeed)); movement *= /* Time.deltaTime * */ (((1 - run) * speed) + (run * runSpeed)); if (run == 1) { bloodLustComponent.addBloodLust(runBloodLustCost * Time.deltaTime); } if (!spriteManager.update) { isMoving = true; spriteManager.start(); clipWalk.Play(); } spriteManager.Update(); } else if (spriteManager.update) { isMoving = false; clipWalk.Stop(); spriteManager.stop(); } } } } else { if (!isLose) { DisplayLoseScreen("Your life as reach 0"); } } }