コード例 #1
0
 void DoFX(GameObject _sender = null, GameObject _receiver = null)
 {
     finished = false;
     fxData.ActivateFX(_sender, _receiver, Finished);
 }
コード例 #2
0
 public override void DoEvent(EngineEvent _event)
 {
     base.DoEvent(_event);
     interactFX.ActivateFX(_event.Source, objToUse);
 }