private void HandleGamePieceSync_One(string[] segments) { if (MatchHandler.CurrentMatch == null) { return; } try { GamePieceNetworkState netState = new GamePieceNetworkState ( segments[3], Int32.Parse(segments[4]), segments[5], segments[6], Int32.Parse(segments[7]), Int32.Parse(segments[8]), Int32.Parse(segments[9]), Int32.Parse(segments[10]), Int32.Parse(segments[11]), Int32.Parse(segments[12]), float.Parse(segments[13]) ); InterEventDispatcher.InvokeGamePieceSyncReceivedEvent (new GamePieceSyncReceivedEventArgs(segments[2], netState.ControllerIdentity, netState)); } catch (Exception e) { Debug.Log(e.ToString()); } }
private void HandleNetworkPieceMoveEvent_One(string[] segments) { try { InterEventDispatcher.InvokeNetworkGamePieceMoveEvent (new NetworkGamePieceMoveEventArgs(segments[2], segments[3], Int32.Parse(segments[4]), Int32.Parse(segments[5]))); } catch (Exception e) { Debug.Log(e.ToString()); } }
private void HandleTurnSync_One(string[] segments) { //0#|cmd#|matchId#|controllerId#|stepVal#|lowestStep try { InterEventDispatcher.InvokeTurnStateSyncEvent (new TurnStateSyncEventArgs(segments[2], segments[3], Int32.Parse(segments[4]), Int32.Parse(segments[5]))); } catch (Exception e) { Debug.Log(e.ToString()); } }
private void HandleProcessAttack_One(string[] segments) { try { InterEventDispatcher.InvokeAttackSyncCompleteEvent (new AttackSyncCompleteEventArgs (segments[2], segments[3], segments[4], Int32.Parse(segments[5]), Int32.Parse(segments[6]))); } catch (Exception e) { Debug.Log(e.ToString()); } }
internal static void HandleTurnStateUpdate(string matchId, int turnStep) { if (m_Matches.ContainsKey(matchId)) { MatchState match = m_Matches[matchId]; match.TurnState.SetCurrentStep((TurnStep)turnStep); InterEventDispatcher.InvokeTurnStateSyncEvent(new TurnStateSyncEventArgs(matchId, match.TurnState.CurrentPlayerId, (int)match.TurnState.CurrentTurnStep, (int)match.TurnState.LowestTurnStep)); } }
private void HandleStartMatch_One(string[] segments) { try { InterEventDispatcher.InvokeMatchStartEvent (new MatchStartEventArgs(segments[2], segments[3])); Debug.LogFormat("Match Start Message Received For Match [{0}]", segments[2]); } catch (Exception e) { Debug.Log(e.ToString()); } }
private void HandleMatchInProgLeft_One(string[] segments) { MatchState match = MatchHandler.GetMatchById(segments[2]); if (match != null) { PlayerState playerState = match.GetPlayerStateById(segments[3]); if (playerState != null) { InterEventDispatcher.InvokeDCFromMatchInProgressEvent (new DCFromMatchInProgressEventArgs(match, playerState)); } } }
internal static void HandleDisconnectFromMatch(MatchState match, string accountId) { if (match.InProgress && (match.OpposingPlayerInMatch(accountId) || match.AwaitingPlayerTimeout())) { if (match.IsParticipantId(accountId)) { match.BeginDepartureTimer(accountId); InterEventDispatcher.InvokeDCFromMatchInProgressEvent (new DCFromMatchInProgressEventArgs(match, match.GetPlayerStateById(accountId))); } else { RemoveUserFromMatch(match, accountId); } } else { RemoveUserFromMatch(match, accountId); } }
private void HandlePieceSyncComplete_One(string[] segments) { InterEventDispatcher.InvokeGamePieceSyncCompleteEvent (new GamePieceSyncCompleteEventArgs(segments[2], segments[3])); }