private void Awake() { slider = GetComponent <Slider>(); if (_int != null) { slider.value = _int.GetInt(); SetRTCPValue(); } sliderValueText.text = slider.value.ToString(); }
private void Awake() { //DontDestroyOnLoad(this.gameObject); canvasGroup = GetComponent <CanvasGroup>(); loadLevel = GetComponent <LoadLevel>(); if (SceneManager.GetActiveScene().buildIndex - 1 < 0) { return; } if (lastLevelPassFail.GetInt() == 1) { ActivateTransitionText(SceneManager.GetActiveScene().buildIndex - 1); } if (lastLevelPassFail.GetInt() == 2) { ActivateDeathText(); } }