public void Pack(BinaryWriter writer) { writer.Write(Flags); writer.Write((uint)WeenieType); if ((Flags & 0x00000001) != 0) { IntStatsTable.Pack(writer); } if ((Flags & 0x00000080) != 0) { Int64StatsTable.Pack(writer); } if ((Flags & 0x00000002) != 0) { BoolStatsTable.Pack(writer); } if ((Flags & 0x00000004) != 0) { FloatStatsTable.Pack(writer); } if ((Flags & 0x00000010) != 0) { StrStatsTable.Pack(writer); } if ((Flags & 0x00000040) != 0) { DidStatsTable.Pack(writer); } if ((Flags & 0x00000008) != 0) { IidStatsTable.Pack(writer); } if ((Flags & 0x00000020) != 0) { PosStatsTable.Pack(writer); } }
public override void Pack(BinaryWriter writer) { writer.Write(ObjectID); writer.Write(Flags); writer.WriteBool32(Success); if ((Flags & 0x00000001) != 0) { IntStatsTable.Pack(writer); } if ((Flags & 0x00002000) != 0) { Int64StatsTable.Pack(writer); } if ((Flags & 0x00000002) != 0) { BoolStatsTable.Pack(writer); } if ((Flags & 0x00000004) != 0) { FloatStatsTable.Pack(writer); } if ((Flags & 0x00000008) != 0) { StrStatsTable.Pack(writer); } if ((Flags & 0x00001000) != 0) { DidStatsTable.Pack(writer); } if ((Flags & 0x00000010) != 0) { SpellBook.Pack(writer); } if ((Flags & 0x00000080) != 0) { ArmorProfile.Pack(writer); } if ((Flags & 0x00000100) != 0) { CreatureProfile.Pack(writer); } if ((Flags & 0x00000020) != 0) { WeaponProfile.Pack(writer); } if ((Flags & 0x00000040) != 0) { HookAppraisalProfile.Pack(writer); } if ((Flags & 0x00000200) != 0) { writer.Write((ushort)ProtHighlight); writer.Write((ushort)ProtColor); } if ((Flags & 0x00000800) != 0) { writer.Write((ushort)WeapHighlight); writer.Write((ushort)WeapColor); } if ((Flags & 0x00000400) != 0) { writer.Write((ushort)ResistHighlight); writer.Write((ushort)ResistColor); } if ((Flags & 0x00004000) != 0) { writer.Write(BaseArmorHead); writer.Write(BaseArmorChest); writer.Write(BaseArmorGroin); writer.Write(BaseArmorBicep); writer.Write(BaseArmorWrist); writer.Write(BaseArmorHand); writer.Write(BaseArmorThigh); writer.Write(BaseArmorShin); writer.Write(BaseArmorFoot); } }