public static bool InRect(this IntPoint p, IntRange xRange, IntRange yRange) { return(xRange.IsInside(p.X) && yRange.IsInside(p.Y)); }
/// <summary> /// Check if the specified range overlaps with the range. /// </summary> /// /// <param name="range">Range to check for overlapping.</param> /// /// <returns><b>True</b> if the specified range overlaps with the range or /// <b>false</b> otherwise.</returns> /// public bool IsOverlapping(IntRange range) { return ((IsInside(range.min)) || (IsInside(range.max)) || (range.IsInside(min)) || (range.IsInside(max))); }
/// <summary> /// Check if the specified range overlaps with the range. /// </summary> /// /// <param name="range">Range to check for overlapping.</param> /// /// <returns><b>True</b> if the specified range overlaps with the range or /// <b>false</b> otherwise.</returns> /// public bool IsOverlapping(IntRange range) { return((IsInside(range.min)) || (IsInside(range.max)) || (range.IsInside(min)) || (range.IsInside(max))); }