// Start is called before the first frame update void Start() { if (m_eDamageType == 0) { m_eDamageType = (InsultDamageType)Random.Range(1, 4); } }
public void TakeDamage(InsultDamageType damagetype) { switch (damagetype) { case InsultDamageType.NO_INSULT_GIVEN: case InsultDamageType.NO_EFFECT: //nothing FindObjectOfType <AudioManager>().PlaySoundByName("NoEffectHit"); break; case InsultDamageType.MILDLY_EFFECTIVE: SpriteReference.sprite = AngryPose; m_fCurrentConfidence -= 10.0f; FindObjectOfType <AudioManager>().PlaySoundByName("NotVeryEffectiveHit"); break; case InsultDamageType.EFFECTIVE: SpriteReference.sprite = AngryPose; m_fCurrentConfidence -= 20.0f; FindObjectOfType <AudioManager>().PlaySoundByName("EffectiveHit"); break; case InsultDamageType.SUPER_EFFECTIVE: SpriteReference.sprite = AngryPose; FindObjectOfType <AudioManager>().PlaySoundByName("SuperEffectiveHit"); m_fCurrentConfidence -= 40.0f; if (AngerLines != null) { AngerLines.OnDisplay(); } break; default: break; } Vector3 ConfidencePercentage = new Vector3(m_fCurrentConfidence / m_fMaxConfidence, 1.0f, 1.0f); ConfidenceMeter.transform.localScale = ConfidencePercentage; if (damagetype == InsultDamageType.NO_INSULT_GIVEN) { m_hiddenAttacks++; } else { m_attacksTakenInRound++; m_attacksTakenInTotal++; } InsultManager.Instance.OnInsultGiven(); }
public void setDamageType(int newDamageType) { m_eDamageType = (InsultDamageType)newDamageType; }