private void StartMachineTurn() { Turn.setTurnForComputer(); // 0.Computer turn currentSelectedInsult = Computer.chooseRandomInsult(); // 1. Computer select question FillSelectedInsultText(); // 2. Fill insult selected on screen FillWithResponses(); // 4. Show response selection and player resolve }
// GET: Insults/Details/5 public async Task <IActionResult> Details(int?id) { try { if (id == null) { return(NotFound()); } // Préparation de l'appel à l'API string accessToken = await HttpContext.GetTokenAsync("access_token"); HttpClient client = new HttpClient(); client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", accessToken); // Récurération des données et convertion des données dans le bon type string content = await client.GetStringAsync(_configuration["URLAPI"] + $"api/Insults/{id}"); Insult insult = JsonConvert.DeserializeObject <Insult>(content); if (insult == null) { return(NotFound()); } return(View(insult)); } catch (HttpRequestException) { return(Unauthorized()); } }
public async Task <IActionResult> Edit(int id, [Bind("InsultId,InsultName")] Insult insult) { try { if (id != insult.InsultId) { return(NotFound()); } // Préparation de l'appel à l'API string accessToken = await HttpContext.GetTokenAsync("access_token"); HttpClient client = new HttpClient(); client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Bearer", accessToken); if (ModelState.IsValid) { // Préparation de la requête update à l'API StringContent httpContent = new StringContent(insult.ToJson(), Encoding.UTF8, "application/json"); HttpResponseMessage response = await client.PutAsync(_configuration["URLAPI"] + $"api/Insults/{id}", httpContent); if (response.StatusCode != HttpStatusCode.NoContent) { return(BadRequest()); } return(RedirectToAction(nameof(Index))); } return(View(insult)); } catch (HttpRequestException) { return(Unauthorized()); } }
public async Task <ActionResult <Insult> > PostInsult(Insult insult) { _context.Insults.Add(insult); await _context.SaveChangesAsync(); return(CreatedAtAction("GetInsult", new { id = insult.InsultId }, insult)); }
public async Task <IActionResult> PutInsult(int id, Insult insult) { if (id != insult.InsultId) { return(BadRequest()); } _context.Entry(insult).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!InsultExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
// Response selection listener // Only player can call a listener private void ResponseSelected(Insult insultInstance) { currentSelectedResponse = insultInstance; FillSelectedResponseText(); //resolve player response var isResponseCorrect = currentSelectedResponse.isAValidResponse(currentSelectedInsult.id); resolvePlayerTurn(isResponseCorrect); }
// Insult selection listener // Only player can call a listener private void InsultSelected(Insult insultInstance) { currentSelectedInsult = insultInstance; FillSelectedInsultText(); // Computer response to Player currentSelectedResponse = Computer.chooseRandomInsult(); FillSelectedResponseText(); //resolve computer response var isResponseCorrect = currentSelectedInsult.isAValidResponse(currentSelectedResponse.id); resolveComputerTurn(isResponseCorrect); }
public Insult[] GetInsultsArray() { var insults = new List <Insult>(); for (int i = 0; i < connectedPlayers.Count; i++) { var p = connectedPlayers[i]; if (i != curJudge) { var ins = new Insult(); ins.caster = p.name; ins.content = p.receivedInsult; ins.casterID = p.id; insults.Add(ins); } } return(insults.ToArray()); }
private void ResponseListener(Button button, Insult insultInstance) { button.onClick.AddListener(() => { ResponseSelected(insultInstance); }); }
//************************************** //** Click Listeners ******************* private void InsultListener(Button button, Insult insultInstance) { button.onClick.AddListener(() => { InsultSelected(insultInstance); }); }
public static StoryNode FillStory() { Initialize(); StoryNode root = CreateNode( "¡Luchemos!", new[] { "¡Adelante!" }); StoryNode player_insults = CreateNode( "", new string[n_insults]); player_insults.OnNodeVisited = () => { guybrush_animator.SetTrigger("game_started"); pirate_animator.SetTrigger("game_started"); }; StoryNode[] player_insulted = new StoryNode[n_insults]; StoryNode[] player_answered = new StoryNode[n_insults]; StoryNode[] computer_insults = new StoryNode[n_insults]; StoryNode[] computer_answers = new StoryNode[n_insults]; StoryNode player_wins = CreateNode( "¡Está bien, tú ganas! ¡La victoria es tuya!", new string[] { "Menú principal", "Jugar otra vez", "Salir" }); player_wins.IsFinal = true; player_wins.OnNodeVisited = () => { changeSpeaker(PIRATE); }; StoryNode computer_wins = CreateNode( "¡Perdiste! ¡Tendrás que mejorar si quieres ser un digno rival para mí!", new string[] { "Menú principal", "Jugar otra vez", "Salir" }); computer_wins.IsFinal = true; computer_wins.OnNodeVisited = () => { changeSpeaker(PIRATE); }; for (int i = 0; i < n_insults; i++) { Insult insult = insults.insults[i]; // player_insulted player_insulted[i] = CreateNode( insult.pirate, new string[] { "Siguiente" }); // player_insults player_insults.Answers[i] = insult.pirate; player_insults.NextNode[i] = player_insulted[i]; // player_answered player_answered[i] = CreateNode( insult.guybrush, new[] { "Siguiente" }); // computer_insults computer_insults[i] = CreateNode( insult.pirate, new string[n_insults]); // computer_answers computer_answers[i] = CreateNode( insult.guybrush, new[] { "Siguiente" }); } for (int i = 0; i < n_insults; i++) { int index = i; // player_insulted player_insulted[i].OnNodeVisited = () => { changeSpeaker(GUYBRUSH); int computer_answer = (Random.Range(0, 2) == 0 ? index : Random.Range(0, n_insults)); // Let's make the computer win the round the (50% + 50% * 1/16) of times player_insulted[index].NextNode[0] = computer_answers[computer_answer]; insult_index = index; }; // player_answered player_answered[i].OnNodeVisited = () => { changeSpeaker(GUYBRUSH); answer_index = index; resolveRound(false, player_answered[index], player_insults, computer_insults, player_wins, computer_wins); }; // computer_insults computer_insults[i].OnNodeVisited = () => { guybrush_animator.SetTrigger("game_started"); pirate_animator.SetTrigger("game_started"); changeSpeaker(PIRATE); insult_index = index; }; for (int j = 0; j < n_insults; j++) { computer_insults[i].Answers[j] = insults.insults[j].guybrush; computer_insults[i].NextNode[j] = player_answered[j]; } // computer_answers computer_answers[i].OnNodeVisited = () => { changeSpeaker(PIRATE); answer_index = index; GameplayManager.WriteDialog(insults.insults[answer_index].guybrush); resolveRound(true, computer_answers[index], player_insults, computer_insults, player_wins, computer_wins); }; } root.NextNode[0] = newRound(-1, player_insults, computer_insults); return(root); }
public void InsultAction(Image contextPanel) { Insult insult = new Insult(); EventManager.AddRitual(insult); insult.triggerLightning(); }