public Song2() { stdDrums = new Instruments.StdDrums(); stdBass = new Instruments.StdBass(); //BPM = 140; timer = 0; }
public Song1() { stdDrums = new Instruments.StdDrums(); stdBass = new Instruments.StdBass(); BPM = 120; timer = 0; //Instruments Setup stdDrums.bassDrumSwitch = 4; stdDrums.bassDrumPercent = 1; //Bass drum will be played every four ticks stdDrums.crashSwitch = 16; stdDrums.crashPercent = 0.8; //Crash will have a 80% chance of playing every 16 ticks (end of a bar) stdDrums.hiHatSwitch = 2; stdDrums.hiHatPercent = 0.8; //Hi Hat will have a 80% chance of playing every 2 ticks stdDrums.snareSwitch = 1; stdDrums.snarePercent = 0.2; //Snare will have a 20% chance of playing every tick stdDrums.clapSwitch = 2; stdDrums.clapPercent = 0.5; //Crash will have a 50% chance of playing every 2 ticks stdBass.noteSwitch = 8; //After 8 ticks the bass will switch to a different note. stdBass.bassPercent = 0.667; // Has a 66.7% chance of playing every tick }