public override void Core_Update() { Current = Instruments[Entry_ByteBox.Value]; Preview.Reset(); Preview.Load(Instruments.GetAudio(Entry_ByteBox.Value)); Core_LoadValues(); }
void Core_LoadAudio() { Preview.Reset(); for (byte i = 0; i < 128; i++) { if (Instruments[i].IsUnused()) { Preview.Load(null); } else { Preview.Load(Instruments.GetAudio(i)); } } }