コード例 #1
0
		private bool AdvanceTo(InstructionDecodingState newState, byte substate = 0)
		{
			Contract.Requires(newState > State);
			this.state = newState;
			this.substate = substate;
			return newState != InstructionDecodingState.Completed && newState != InstructionDecodingState.Error;
		}
コード例 #2
0
		public bool Feed(byte @byte)
		{
			switch (State)
			{
				case InstructionDecodingState.Initial:
				case InstructionDecodingState.ExpectPrefixOrOpcode:
				{
					state = InstructionDecodingState.ExpectPrefixOrOpcode;

					// Check if we have a legacy prefix
					var legacyPrefix = LegacyPrefixEnum.TryFromEncodingByte(@byte);
					if (legacyPrefix.HasValue)
					{
						if (builder.LegacyPrefixes.ContainsFromGroup(legacyPrefix.Value.GetGroup()))
							return AdvanceToError(InstructionDecodingError.DuplicateLegacyPrefixGroup);
						
						builder.LegacyPrefixes = ImmutableLegacyPrefixList.Add(builder.LegacyPrefixes, legacyPrefix.Value);
						return true;
					}

					var xexType = XexEnums.GetTypeFromByte(@byte);
					if (context == CodeContext.SixtyFourBit && xexType == XexType.RexAndEscapes)
					{
						builder.Xex = new Xex((Rex)@byte);
						return AdvanceTo(InstructionDecodingState.ExpectOpcode);
					}

					if (xexType >= XexType.Vex2)
					{
						if (context.IsRealOrVirtual8086())
							return AdvanceToError(InstructionDecodingError.VexIn8086Mode);

						int remainingBytes = xexType.GetMinSizeInBytes() - 1;
						// Hack: We accumulate the xex bytes, but make sure we end up with the type in the most significant byte
						accumulator = @byte | ((uint)xexType << (24 - remainingBytes * 8));
						return AdvanceTo(InstructionDecodingState.ExpectXexByte, substate: (byte)remainingBytes);
					}

					goto case InstructionDecodingState.ExpectOpcode;
				}

				case InstructionDecodingState.ExpectXexByte:
				{
					if ((accumulator >> 24) == (uint)Vex3Xop.FirstByte_Xop && (@byte & 0x04) == 0)
					{
						// What we just read was not a XOP, but a POP reg/mem
						builder.Xex = default(Xex);
						builder.OpcodeByte = (byte)Vex3Xop.FirstByte_Xop;
						builder.ModRM = (ModRM)@byte;
						state = InstructionDecodingState.ExpectModRM;
						return AdvanceToSibOrFurther();
					}

					// Accumulate xex bytes
					accumulator = (accumulator << 8) | @byte;
					--substate;
					if (substate > 0) return true; // More bytes to read

					// Thanks to our hack, we always have the type in the most significant byte now
					var xexType = (XexType)(accumulator >> 24);
					switch (xexType)
					{
						case XexType.Vex2: builder.Xex = new Xex((Vex2)accumulator); break;
						
						case XexType.Vex3:
						case XexType.Xop:
							builder.Xex = new Xex((Vex3Xop)accumulator);
							break;

						case XexType.EVex: builder.Xex = new Xex((EVex)accumulator); break;
						default: throw new UnreachableException();
					}

					accumulator = 0;
						
					return AdvanceTo(InstructionDecodingState.ExpectOpcode);
				}

				case InstructionDecodingState.ExpectOpcode:
				{
					if (builder.Xex.Type.AllowsEscapes())
					{
						if (builder.Xex.OpcodeMap == OpcodeMap.Default && @byte == 0x0F)
						{
							builder.Xex = builder.Xex.WithOpcodeMap(OpcodeMap.Escape0F);
							return true;
						}

						if (builder.Xex.OpcodeMap == OpcodeMap.Escape0F)
						{
							switch (@byte)
							{
								case 0x38: builder.Xex = builder.Xex.WithOpcodeMap(OpcodeMap.Escape0F38); return true;
								case 0x3A: builder.Xex = builder.Xex.WithOpcodeMap(OpcodeMap.Escape0F3A); return true;
								default: break;
							}
						}
					}

					builder.OpcodeByte = @byte;

					bool hasModRM;
					int immediateSizeInBytes;
					tag = lookup.TryLookup(context, builder.LegacyPrefixes, builder.Xex, builder.OpcodeByte,
						out hasModRM, out immediateSizeInBytes);

					if (tag == null)
						return AdvanceToError(InstructionDecodingError.UnknownOpcode);

					builder.ImmediateSizeInBytes = immediateSizeInBytes;
						
					return hasModRM ? AdvanceTo(InstructionDecodingState.ExpectModRM) : AdvanceToImmediateOrEnd();
				}

				case InstructionDecodingState.ExpectModRM:
				{
					builder.ModRM = (ModRM)@byte;
					return AdvanceToSibOrFurther();
				}

				case InstructionDecodingState.ExpectSib:
				{
					builder.Sib = (Sib)@byte;
					return AdvanceToDisplacementOrFurther();
				}

				case InstructionDecodingState.ExpectDisplacement:
				{
					accumulator |= (uint)@byte << (substate * 8);
					substate++;
					var displacementSize = builder.ModRM.Value.GetDisplacementSize(
						builder.Sib.GetValueOrDefault(), GetEffectiveAddressSize());
					if (substate < displacementSize.InBytes()) return true; // More bytes to come

					// Sign-extend
					if (displacementSize == DisplacementSize._8)
						builder.Displacement = unchecked((sbyte)accumulator);
					else if (displacementSize == DisplacementSize._16)
						builder.Displacement = unchecked((short)accumulator);
					else if (displacementSize == DisplacementSize._32)
						builder.Displacement = unchecked((int)accumulator);

					return AdvanceToImmediateOrEnd();
				}

				case InstructionDecodingState.ExpectImmediate:
				{
					builder.Immediate |= (ulong)@byte << (substate * 8);
					substate++;
					if (substate < builder.ImmediateSizeInBytes)
						return true; // More bytes to come
					
					return AdvanceTo(InstructionDecodingState.Completed);
				}

				default:
					throw new InvalidOperationException("Invalid decoding state.");
			}
		}
コード例 #3
0
		/// <summary>
		/// Resets this <see cref="InstructionDecoder"/> to the <see cref="InstructionDecodingState.Initial"/> state.
		/// </summary>
		public void Reset()
		{
			if (state == InstructionDecodingState.Initial) return;

			state = InstructionDecodingState.Initial;
			substate = 0;
			accumulator = 0;
			builder.Clear();
			builder.DefaultAddressSize = context.GetDefaultAddressSize();
			tag = null;
		}