コード例 #1
0
ファイル: PlayerMaker.cs プロジェクト: hyperbting/PUNLayer
    public GameObject InstantiateObject()
    {
        if (hostPlayer != null)
        {
            Debug.LogWarning($"Player Exist!");
            return(GetMine());
        }

        Debug.LogWarning($"InstantiatePlayerObject Start");
        var go = Instantiate(playerCorePref, transform);

        go.name = "HostPlayer";
        var playerScript = go.GetComponent <Player>();

        if (playerScript != null)
        {
            hostPlayer          = playerScript;
            playerScript.isHost = true;

            var insData = InstantiationData.Build(SyncTokenType.Player);
            insData[InstantiationData.InstantiationKey.objectname.ToString()]    = playerCorePref.name;
            insData[InstantiationData.InstantiationKey.objectuuid.ToString()]    = randomID;
            insData[InstantiationData.InstantiationKey.objectpersist.ToString()] = 30;
            insData["ablePlayerEcho"] = true;
            insData["timestamp"]      = Time.time;

            playerScript.Init(insData, true, null);
            playerScript.creator = this;
        }
        Debug.LogWarning($"InstantiatePlayerObject HostPlayer Created");
        return(go);
    }
コード例 #2
0
        public void TestInstantiationDataSerialzation()
        {
            var data = new InstantiationData(
                new object[2] {
                SyncTokenType.Player,
                new List <string> {
                    "syncPos", "True", "syncRot", "False"
                }
            });

            Debug.Log($"data:{data.ToString()} {data.Count} {data.ToData().Length}");

            var ty = (SyncTokenType)data.ToData()[0];

            Debug.Log($"data SyncTokenType:{ty}");
            var li = (List <string>)data.ToData()[1];

            Debug.Log($"data List<string>:{li}");
            foreach (var ll in li)
            {
                Debug.Log($"<string>:{ll}");
            }

            var data2 = new InstantiationData(data.ToData());

            Debug.Log($"data2 Objectify:{data2.ToString()} {data2.Count} {data2.ToData().Length}");

            var data3 = InstantiationData.Build(data.ToString());

            data3.Add("k3", "v3");
            Debug.Log($"data3 Stringify:{data3.ToString()} {data3.Count} {data3.ToData().Length}");

            var data4 = InstantiationData.Build(SyncTokenType.Player);

            data4.Add("k1", "v1");
            data4.Add("k2", "v2");
            data4.Add("k3", "v3");
            data4.Add("k4", "v4");
            Debug.Log($"data4 Stringify:{data4.ToString()} {data4.Count} {data4.ToData().Length}");
        }