コード例 #1
0
        public IInventorySlot_CommandLogic DoCreate_LibraryLogic_Command(EInventorySlot_CommandEvent eEvent, EInventory_CommandLogicName eLogic, EInventorySlot_CommandEvent eEventUndo = EInventorySlot_CommandEvent.None)
        {
            IInventorySlot_CommandLogic pLogic = null;

            switch (eLogic)
            {
            case EInventory_CommandLogicName.Instantiate_CloneSlot: pLogic = new Instantiate_CloneSlot(); break;

            default: Debug.LogError("Error - Not Found Logic"); return(null);
            }

            list_CommandLogic.Add(new InventorySlot_CommandLogic(eEvent, eEventUndo, pLogic));
            return(pLogic);
        }
コード例 #2
0
        private void OnEnable()
        {
            if (_pInventory.bIsExecute_Awake == false)
            {
                _pInventory.EventAwake();
            }

            _pInventory.DoClearData();
            _pInventory.DoAddRangeData(listSomthingData.ToArray());

            InventoryLogicFactory pLogicFactory = new InventoryLogicFactory();
            var pLogic = pLogicFactory.DoCreate_LibraryLogic_Command(InventorySlot.EInventorySlot_CommandEvent.OnDragBegin, EInventory_CommandLogicName.Instantiate_CloneSlot, InventorySlot.EInventorySlot_CommandEvent.OnDragEnd);
            Instantiate_CloneSlot pInstantiateLogic = pLogic as Instantiate_CloneSlot;

            pInstantiateLogic.DoInit((p => p.GetComponent <Image>().enabled = false), null);

            _pInventory.DoInit_SlotLogic(pLogicFactory);
            _pInventory.OnSwap_Slot += _pInventory_OnSwap_Slot;

            _pInventory.OnSwap_Slot_OtherInventory += Inventory_OnSwap_OtherInventory;
        }