private void StartInstantiate(List <ResourceRequest> Reqs) { GameObject[] array = new GameObject[Reqs.Count]; for (int i = 0; i < Reqs.Count; i++) { array[i] = (Reqs[i].asset as GameObject); } InstantiateAsyncManager.InstanceAsync(array, base.transform, this); }
public void StartLoad() { if (objects.Length != 0) { InstantiateAsyncManager.InstanceAsync(objects, base.transform, this); } if (PrefabPaths != null && PrefabPaths.Length != 0) { ResourceLoadAsync(PrefabPaths); } }
public void StartLoad() { if (this.objects.Length != 0) { InstantiateAsyncManager.InstanceAsync(this.objects, base.get_transform(), this); } if (this.PrefabPaths == null) { return; } if (this.PrefabPaths.Length != 0) { this.ResourceLoadAsync(this.PrefabPaths); } }