// Use this for initialization void Start() { title = InstantiateApi.InstanceAsChild(this.gameObject, Resources.Load("Title") as GameObject); startButtonInstance = InstantiateApi.InstanceAsChild(this.gameObject, Resources.Load("StartButton") as GameObject); startButton = startButtonInstance.transform.FindChild("Canvas").gameObject.transform.FindChild("Button").gameObject.GetComponent <Button> (); startButton.onClick.AddListener(StartClicked); }
// Use this for initialization void Start() { audios = new GameObject[1]; audioSources = new AudioSource[1]; audioClips = new AudioClip[1]; for (int i = 0; i < number_of_audios; i++) { audios[i] = InstantiateApi.InstanceAsChild(this.gameObject, Resources.Load("GameObject") as GameObject); audioClips[i] = Resources.Load("Audio/button") as AudioClip; audioSources[i] = audios[i].AddComponent <AudioSource>(); audioSources[i].clip = audioClips[i]; } }