public override void Initialize() { base.Initialize(); InstallLocation install = Install; _fileIndex = install.CreateFileIndex("texidx.mul", "texmaps.mul"); }
public override void Initialize() { base.Initialize(); InstallLocation install = Install; _fileIndices = new[] { install.CreateFileIndex("anim.idx", "anim.mul"), install.CreateFileIndex("anim2.idx", "anim2.mul"), install.CreateFileIndex("anim3.idx", "anim3.mul"), install.CreateFileIndex("anim4.idx", "anim4.mul"), install.CreateFileIndex("anim5.idx", "anim5.mul") }; _bodyTable = new BodyTable(install.GetPath("body.def")); _bodyConverter = new BodyConverter(install.GetPath("bodyconv.def")); _hues = new Hues(install); }
private void ReadSkills(InstallLocation install) { FileIndexBase fileIndex = install.CreateFileIndex("skills.idx", "skills.mul"); _skills = new Skill[fileIndex.Length]; for (int i = 0; i < _skills.Length; i++) { Skill skill = ReadSkill(fileIndex, i); _skills[i] = skill; } }