private void UpdateInputs() { if (!Player.Get().GetMovesBlocked()) { this.m_Inputs.m_Vertical = 0f; if (InputsManager.Get().IsActionActive(InputsManager.InputAction.Forward)) { this.m_Inputs.m_Vertical = 1f; } else if (InputsManager.Get().IsActionActive(InputsManager.InputAction.Backward)) { this.m_Inputs.m_Vertical = -1f; } this.m_Inputs.m_Horizontal = 0f; if (InputsManager.Get().IsActionActive(InputsManager.InputAction.Left)) { this.m_Inputs.m_Horizontal = -1f; } else if (InputsManager.Get().IsActionActive(InputsManager.InputAction.Right)) { this.m_Inputs.m_Horizontal = 1f; } this.m_Inputs.m_Jump = InputsManager.Get().IsActionActive(InputsManager.InputAction.Jump); this.m_Inputs.m_Duck = InputsManager.Get().IsActionActive(InputsManager.InputAction.Duck); this.m_Inputs.m_Sprint = InputsManager.Get().IsActionActive(InputsManager.InputAction.Sprint); } if (!this.m_Player.GetRotationBlocked()) { this.m_Inputs.m_MouseX = CrossPlatformInputManager.GetAxis("Mouse X") * this.m_LookSensitivityX; this.m_Inputs.m_MouseY = CrossPlatformInputManager.GetAxis("Mouse Y") * this.m_LookSensitivityY; } }
//Not Engine injected constructor public UtopiaRender(InputsManager inputManager, Size startingWindowsSize, string WindowsCaption, SampleDescription sampleDescription, Size ResolutionSize = default(Size), bool withComObjectDisposeTracking = false) : base(startingWindowsSize, WindowsCaption, sampleDescription, ResolutionSize, withComObjectDisposeTracking) { _inputManager = inputManager; VSync = true; // Vsync ON (default) }
// Update is called once per frame void FixedUpdate() { if (isColliding) { InputsManager iPlayer = objectColliding.GetComponent <InputsManager>(); if (iPlayer == null) { return; } if (iPlayer.interract && s_show.money >= 2000) { iPlayer.interract = false; image1.SetActive(true); } } if (image1.activeInHierarchy) { t_time += Time.fixedDeltaTime; if (t_time >= delay) { image1.SetActive(false); t_time = 0; SceneManager.LoadScene("MainMenu"); } } }
public override void OnInputAction(InputsManager.InputAction action) { base.OnInputAction(action); if (LoadingScreen.Get().m_Active) { return; } if (InventoryBackpack.Get().IsCriticalOverload()) { return; } if (action == InputsManager.InputAction.Jump && HUDMovie.Get().GetMovieType() == MovieType.None && (this.m_CollisionFlags & CollisionFlags.Below) != CollisionFlags.None) { if (InputsManager.Get().IsActionActive(InputsManager.InputAction.DodgeLeft) && !InputsManager.Get().IsActionActive(InputsManager.InputAction.DodgeForward)) { this.Dodge(Direction.Left); } else if (InputsManager.Get().IsActionActive(InputsManager.InputAction.DodgeRight) && !InputsManager.Get().IsActionActive(InputsManager.InputAction.DodgeForward)) { this.Dodge(Direction.Right); } else if (InputsManager.Get().IsActionActive(InputsManager.InputAction.DodgeBackward)) { this.Dodge(Direction.Backward); } else { this.Jump(); } } }
public LTreeVisu(D3DEngine engine, CameraManager <ICamera> cameraManager, InputsManager inputManager) { _cameraManager = cameraManager; _inputManager = inputManager; _engine = engine; _inputManager.ActionsManager.AddActions(new KeyboardTriggeredAction() { ActionId = Actions.EngineReserved1, TriggerType = KeyboardTriggerMode.KeyPressed, Binding = new KeyWithModifier() { MainKey = Keys.R } }); _inputManager.ActionsManager.AddActions(new KeyboardTriggeredAction() { ActionId = Actions.EngineReserved2, TriggerType = KeyboardTriggerMode.KeyPressed, Binding = new KeyWithModifier() { MainKey = Keys.T } }); _inputManager.MouseManager.IsRunning = true; _spriteRenderer = ToDispose(new SpriteRenderer(engine)); _font = ToDispose(new SpriteFont()); _font.Initialize("Tahoma", 12f, System.Drawing.FontStyle.Bold, true, engine.Device); }
private void UpdateInputs() { if (!Player.Get().GetMovesBlocked()) { this.m_Inputs.m_Vertical = InputsManager.Get().GetActionValue(InputsManager.InputAction.Forward) - InputsManager.Get().GetActionValue(InputsManager.InputAction.Backward); this.m_Inputs.m_Vertical = Mathf.Sign(this.m_Inputs.m_Vertical) * (this.m_Inputs.m_Vertical * this.m_Inputs.m_Vertical); this.m_Inputs.m_Horizontal = InputsManager.Get().GetActionValue(InputsManager.InputAction.Right) - InputsManager.Get().GetActionValue(InputsManager.InputAction.Left); this.m_Inputs.m_Horizontal = Mathf.Sign(this.m_Inputs.m_Horizontal) * (this.m_Inputs.m_Horizontal * this.m_Inputs.m_Horizontal); this.m_Inputs.m_Jump = InputsManager.Get().IsActionActive(InputsManager.InputAction.Jump); if (GreenHellGame.IsPadControllerActive() && HUDWheel.Get().m_Active) { this.m_Inputs.m_Duck = false; } if (GreenHellGame.Instance.m_Settings.m_ToggleRunOption == GameSettings.ToggleRunOption.No) { this.m_Inputs.m_Sprint = InputsManager.Get().IsActionActive(InputsManager.InputAction.Sprint); } } else if (!MainLevel.Instance.IsPause()) { this.m_Inputs.m_Jump = false; this.m_Inputs.m_Sprint = false; } if (!this.m_Player.GetRotationBlocked()) { Vector2 lookInput = InputHelpers.GetLookInput(this.m_LookSensitivityX, this.m_LookSensitivityY, this.m_PadSensitivity); this.m_Inputs.m_MouseX = lookInput.x; this.m_Inputs.m_MouseY = lookInput.y; } }
public static void Parse(ref Data data, ref World world, Deltas delta, InputsManager controls, Settings settings) { Vector3 characterPos = world.penguinObj.transform.localPosition; characterPos.x += data.xPush * delta.actionDelta * 2; data.gravity += (-4 - data.gravity) * delta.actionDelta * 1; characterPos.y += data.gravity * delta.actionDelta * 2; //Debug.Log(data.gravity); if (characterPos.y < 0) { characterPos.y = 0; data.gravity = 0; } if (characterPos.y == 0) { data.xPush += (0 - data.xPush) * delta.actionDelta * 10; data.gravity = 0; } if (characterPos.y > 2.9f) { characterPos.y = 2.9f; } if (characterPos.x < -1.4f) { characterPos.x = -1.4f; } world.penguinObj.transform.localPosition = characterPos; }
private void UpdateInputs() { if (InputsManager.Get().IsActionActive(InputsManager.InputAction.Quit)) { this.Deactivate(); } }
public MapComponent(D3DEngine engine, InputsManager inputManager, MainScreen screen, ServerComponent server, WorldPlan plan, IPlayerManager playerManager) { this.IsDefferedLoadContent = true; _playerManager = playerManager; _engine = engine; _inputManager = inputManager; _screen = screen; _server = server; _mapWindow = new WindowControl(); _mapWindow.Name = "Map"; _mapWindow.Title = "World map"; _mapWindow.Bounds = new UniRectangle(100, 100, 711, 400); _planGenerator = plan; _playerManager = playerManager; //_planGenerator.Parameters = _server.GameInformations.PlanGenerationParameters; }
public UtopiaRender(D3DEngine engine, InputsManager inputManager, bool withComObjectDisposeTracking) : base(engine, withComObjectDisposeTracking) { _inputManager = inputManager; VSync = true; // Vsync ON (default) }
public void HideMenu() { if (this.m_CurrentScreen) { this.m_CurrentScreen.Hide(); if (this.m_CurrentScreen.ShouldPauseGame()) { MainLevel.Instance.Pause(false); } } foreach (Type key in this.m_Screens.Keys) { this.m_Screens[key].m_ActiveMenuOption = null; } this.m_CurrentScreen = null; this.m_PreviousScreens.Clear(); Player.Get().UnblockMoves(); Player.Get().UnblockRotation(); CursorManager.Get().SetCursor(CursorManager.TYPE.Normal); if (this.m_CursorVisible) { CursorManager.Get().ShowCursor(false, false); this.m_CursorVisible = false; } this.m_OutlineCamera.enabled = true; PostProcessManager.Get().SetWeight(PostProcessManager.Effect.InGameMenu, 0f); InputsManager.Get().m_OmitMouseUp = true; }
private void ApplyOptions() { Dictionary <int, int> dictionary = new Dictionary <int, int>(); Dictionary <int, int> dictionary2 = new Dictionary <int, int>(); this.AddActionsByInputAction(this.m_ForwardButton, dictionary); this.AddActionsByInputAction(this.m_BackwardButton, dictionary); this.AddActionsByInputAction(this.m_LeftButton, dictionary); this.AddActionsByInputAction(this.m_RightButton, dictionary); this.AddActionsByInputAction(this.m_SprintButton, dictionary); this.AddActionsByInputAction(this.m_DuckButton, dictionary); this.AddActionsByInputAction(this.m_JumpButton, dictionary); this.AddActionsByInputAction(this.m_DropButton, dictionary); this.AddActionsByInputAction(this.m_AimButton, dictionary); this.AddActionsByInputAction(this.m_ThrowButton, dictionary); this.AddActionsByInputAction(this.m_CancelAimButton, dictionary); this.AddActionsByInputAction(this.m_WaterDrinkButton, dictionary); this.AddActionsByInputAction(this.m_InventoryButton, dictionary); this.AddActionsByInputAction(this.m_NotepadButton, dictionary); this.AddActionsByInputAction(this.m_WheelButton, dictionary); this.AddActionsByInputAction(this.m_DialogButton, dictionary); this.AddActionsByInputAction(this.m_WeaponSlot1Button, dictionary); this.AddActionsByInputAction(this.m_WeaponSlot2Button, dictionary); this.AddActionsByInputAction(this.m_WeaponSlot3Button, dictionary); this.AddActionsByInputAction(this.m_WeaponSlot4Button, dictionary); this.AddActionsByInputAction(this.m_BlockButton, dictionary); this.AddActionsByInputAction(this.m_WatchButton, dictionary); this.AddActionsByInputAction(this.m_ThrowStoneButton, dictionary); this.AddActionsByTriggerAction(this.m_ActionButton, dictionary2); this.AddActionsByInputAction(this.m_QuitButton, dictionary); this.AddActionsByInputAction(this.m_ReadButton, dictionary); InputsManager.Get().ApplyOptions(dictionary, dictionary2); }
void Awake() { if (m_instance == null) { m_instance = this; } }
public ItemInfoWindow(IconFactory iconFactory, InputsManager inputManager) { _iconFactory = iconFactory; Title = "Information"; Bounds = new UniRectangle(700, 120, 200, 240); _cell = new InventoryCell(null, _iconFactory, new Vector2I(), inputManager) { DrawCellBackground = false, Bounds = new UniRectangle(10, 30, 64, 64) }; _nameLabel = new LabelControl { Bounds = new UniRectangle(80, 50, 100, 20), Autosizing = true }; _descriptionLabel = new LabelControl { Bounds = new UniRectangle(10, 80, 180, 100), Autosizing = true }; Children.Add(_descriptionLabel); Children.Add(_nameLabel); Children.Add(_cell); }
public static void Parse(ref World world, ref Data data, ref Deltas delta, ref InputsManager controls) { // Setting Penguin birth (spawn) world.penguinObj.transform.localPosition = world.gameStartingSpawn.transform.localPosition; data = new Data(); // Init deltas for stability delta = new Deltas { actionDelta = 1 / 60, mainDelta = 1 / 60 }; // init inputs controls = new InputsManager { movement = new Vector2(), pointer = new Vector2() }; // Setting initial variables // Initial Camera position is set to the spawn data.CameraPositionToSpawnPoint = world.gameStartingSpawn.transform.localPosition - world.cam.transform.localPosition; // initializing lerped camera to main camera data.lerpedCameraPosition = data.CameraPositionToSpawnPoint; }
// Update is called once per frame void FixedUpdate() { if (isColliding) { InputsManager iPlayer = objectColliding.GetComponent <InputsManager>(); if (iPlayer == null) { return; } if (iPlayer.interract && !isDone) { iPlayer.interract = false; iPlayer.GetComponent <Player>().Dead(dead.Tube); image1.SetActive(true); isDone = true; } } if (image1.activeInHierarchy) { t_time += Time.fixedDeltaTime; if (t_time >= delay) { image1.SetActive(false); t_time = 0; Destroy(gameObject); } } }
// Start is called before the first frame update void Start() { elevator = 0; show = FindObjectOfType <Show>(); soundPlayer = FindObjectOfType <SoundPlayer>(); im = FindObjectOfType <InputsManager>(); }
public CraftingInventory( D3DEngine engine, WorldConfiguration conf, PlayerEntityManager character, IconFactory iconFactory, InputsManager inputManager, SandboxCommonResources commonResources) : base(conf, character, iconFactory, inputManager) { _engine = engine; _iconFactory = iconFactory; _inputManager = inputManager; _commonResources = commonResources; _stInventoryWindow = ToDispose(new SpriteTexture(engine.Device, @"Images\Inventory\crafting_window.png")); _stLabelRecipes = ToDispose(new SpriteTexture(engine.Device, @"Images\Inventory\label_crafting_recipes.png")); _stLabelIngredients = ToDispose(new SpriteTexture(engine.Device, @"Images\Inventory\label_ingredients.png")); _stLabelCraft = ToDispose(new SpriteTexture(engine.Device, @"Images\Inventory\label_craft.png")); _stBtnCraft = ToDispose(new SpriteTexture(engine.Device, @"Images\Inventory\inventory_close.png")); _stBtnCraftDown = ToDispose(new SpriteTexture(engine.Device, @"Images\Inventory\inventory_close_down.png")); _stBtnCraftHover = ToDispose(new SpriteTexture(engine.Device, @"Images\Inventory\inventory_close_hover.png")); CustomWindowImage = _stInventoryWindow; Bounds.Size = new UniVector(627, 388); InitializeComponent(); }
public static Vector2 GetLookInput(float mouse_mul_x = 1f, float mouse_mul_y = 1f, float pad_multiplier = 150f) { Vector2 vector = new Vector2(InputsManager.Get().GetActionValue(InputsManager.InputAction.LookRight) - InputsManager.Get().GetActionValue(InputsManager.InputAction.LookLeft), InputsManager.Get().GetActionValue(InputsManager.InputAction.LookUp) - InputsManager.Get().GetActionValue(InputsManager.InputAction.LookDown)); if (GreenHellGame.Instance.m_Settings.m_InvertMouseY) { vector.y *= -1f; } if (GreenHellGame.Instance.m_Settings.m_ControllerType != ControllerType.PC) { float magnitude = vector.magnitude; if (magnitude > 1f) { vector /= magnitude; } vector *= Mathf.Pow(vector.magnitude, 2f); vector *= Time.deltaTime * pad_multiplier; } else { vector.x *= mouse_mul_x; vector.y *= mouse_mul_y; } return(vector); }
private void UpdateBlock() { if (this.m_IsBlock != InputsManager.Get().IsActionActive(InputsManager.InputAction.Block)) { this.SetBlock(!this.m_IsBlock); } if (this.m_IsBlock) { PlayerConditionModule.Get().DecreaseStamina(PlayerConditionModule.Get().GetStaminaDecrease(StaminaDecreaseReason.Block) * Time.deltaTime); if (PlayerConditionModule.Get().GetStamina() == 0f) { this.SetBlock(false); } else if (SwimController.Get().IsActive()) { this.SetBlock(false); } else if (Inventory3DManager.Get().gameObject.activeSelf) { this.SetBlock(false); } else if (HUDReadableItem.Get().enabled) { this.SetBlock(false); } } }
private void UpdateState() { RectTransform component = this.m_Text.GetComponent <RectTransform>(); bool flag = RectTransformUtility.RectangleContainsScreenPoint(component, Input.mousePosition); if (flag) { if (this.m_State == UIKeyBindButtonState.Unfocused) { this.m_State = UIKeyBindButtonState.Focused; } else if (this.m_State == UIKeyBindButtonState.Focused && InputsManager.Get().IsActionActive(InputsManager.InputAction.LMB)) { this.m_State = UIKeyBindButtonState.Selected; } } else if (InputsManager.Get().IsActionActive(InputsManager.InputAction.LMB)) { this.m_State = UIKeyBindButtonState.Unfocused; } else if (this.m_State == UIKeyBindButtonState.Focused) { this.m_State = UIKeyBindButtonState.Unfocused; } }
public PickingManager(IWorldChunks worldChunks, ICameraManager cameraManager, InputsManager inputsManager, SingleArrayChunkContainer cubesHolder, WorldConfiguration worldConfiguration) { if (worldChunks == null) { throw new ArgumentNullException("worldChunks"); } if (cameraManager == null) { throw new ArgumentNullException("cameraManager"); } if (inputsManager == null) { throw new ArgumentNullException("inputsManager"); } if (cubesHolder == null) { throw new ArgumentNullException("cubesHolder"); } if (worldConfiguration == null) { throw new ArgumentNullException("worldConfiguration"); } _worldChunks = worldChunks; _cameraManager = cameraManager; _inputsManager = inputsManager; _cubesHolder = cubesHolder; _worldConfiguration = worldConfiguration; ShowDebugInfo = true; }
public void LoadSettings() { if (File.Exists(Application.persistentDataPath + "/" + this.m_SettingsFileName)) { BinaryFormatter binaryFormatter = new BinaryFormatter(); FileStream fileStream = File.Open(Application.persistentDataPath + "/" + this.m_SettingsFileName, FileMode.Open); GameVersion lhs = new GameVersion((GameVersion)binaryFormatter.Deserialize(fileStream)); this.m_Language = (Language)binaryFormatter.Deserialize(fileStream); this.m_Volume = (float)binaryFormatter.Deserialize(fileStream); if (lhs < GreenHellGame.s_GameVersionEarlyAccessUpdate2) { this.m_Volume = General.DecibelToLinear(this.m_Volume); } this.m_SoftShadows = (bool)binaryFormatter.Deserialize(fileStream); this.m_ShadowsBlur = (GameSettings.OptionLevel)binaryFormatter.Deserialize(fileStream); if (lhs > GreenHellGame.s_GameVersionEarlyAcces) { this.m_InvertMouseY = (bool)binaryFormatter.Deserialize(fileStream); this.m_XSensitivity = (float)binaryFormatter.Deserialize(fileStream); this.m_YSensitivity = (float)binaryFormatter.Deserialize(fileStream); this.m_DialogsVolume = (float)binaryFormatter.Deserialize(fileStream); this.m_MusicVolume = (float)binaryFormatter.Deserialize(fileStream); this.m_EnviroVolume = (float)binaryFormatter.Deserialize(fileStream); this.m_GeneralVolume = (float)binaryFormatter.Deserialize(fileStream); } if (lhs >= GreenHellGame.s_GameVersionEarlyAccessUpdate3) { InputsManager.Get().LoadSettings(binaryFormatter, fileStream); } fileStream.Close(); } this.ApplySettings(); }
public GameCore(int width, int height, string title, bool mouseVisible = true, string contentDir = "Content") { Instance = this; RenderManager = new RenderManager(); InputsManager = new InputsManager(); _windowWidth = width; _windowHeight = height; WindowTitle = title; IsMouseVisible = mouseVisible; _graphics = new GraphicsDeviceManager(this); _graphics.DeviceCreated += Graphics_DeviceCreated; _graphics.PreparingDeviceSettings += Graphics_PreparingDeviceSettings; Content.RootDirectory = contentDir; _graphics.PreferredBackBufferWidth = WindowWidth; _graphics.PreferredBackBufferHeight = WindowHeight; _graphics.SynchronizeWithVerticalRetrace = false; IsFixedTimeStep = true; TargetElapsedTime = TimeSpan.FromMilliseconds(1000.0f / 60); _graphics.ApplyChanges(); }
private void OnGUI() { if (!uiVisible) { return; } GUI.skin = ModAPI.Interface.Skin; if (wordWrappingBoxStyle == null) { wordWrappingBoxStyle = new GUIStyle(GUI.skin.box) { wordWrap = true, stretchWidth = true }; } windowRect = GUILayout.Window(WINDOW_ID, windowRect, WindowOnGUI, "- More Graphics Settings -"); // Allow closing the menu with ESC key if (Event.current.isKey && Event.current.keyCode == KeyCode.Escape && !InputsManager.Get().m_TextInputActive) { SetUIVisible(false); GUI.FocusControl(null); // Release keyboard focus from TextFields } // While interacting with the menu or scrolling through it, don't send input to game (i.e. don't fire an arrow or switch between weapons) if (windowRect.Contains(Event.current.mousePosition) && (!Mathf.Approximately(Input.mouseScrollDelta.y, 0f) || Input.GetMouseButton(0))) { Input.ResetInputAxes(); } }
private void OnGUI() { if (!uiVisible) { return; } GUI.skin = ModAPI.Interface.Skin; windowRect = GUILayout.Window(WINDOW_ID, windowRect, WindowOnGUI, "- Gulliver Mod -"); // Allow closing the menu with ESC key if (Event.current.isKey && Event.current.keyCode == KeyCode.Escape && !InputsManager.Get().m_TextInputActive) { SetUIVisible(false); GUI.FocusControl(null); // Release keyboard focus from TextFields } // While interacting with the menu or scrolling through it, don't send input to game (i.e. don't fire an arrow or switch between weapons) if (windowRect.Contains(Event.current.mousePosition) && (!Mathf.Approximately(Input.mouseScrollDelta.y, 0f) || Input.GetMouseButton(0))) { Input.ResetInputAxes(); } // While picking entities, show a tooltip on top of the hovered entity if (isPickingEntity && hoveredEntity && Event.current.type == EventType.Repaint) { Vector2 tooltipSize = GUI.skin.box.CalcSize(new GUIContent(hoveredEntity.name)); Vector2 mousePos = Event.current.mousePosition; GUI.Box(new Rect(mousePos.x - tooltipSize.x * 0.5f, mousePos.y - tooltipSize.y, tooltipSize.x, tooltipSize.y), hoveredEntity.name); } }
private void Update() { if (!IsGamePaused && InputsManager.AnyPauseButtonDown()) { Time.timeScale = 0.0f; pauseTextGO.SetActive(true); IsGamePaused = true; } if (IsGamePaused) { if (InputsManager.AnyPauseButtonDown()) { holdingStartTimer += Time.unscaledDeltaTime; if (holdingStartTimer >= HoldStartToGoBackTime) { Time.timeScale = 1.0f; SceneManager.LoadScene("Menus"); } } else { holdingStartTimer = 0.0f; Time.timeScale = 1.0f; pauseTextGO.SetActive(false); IsGamePaused = false; } } }
private void UpdateInputs() { if (this.m_Player.GetRotationBlocked()) { return; } this.m_Inputs.m_Vertical = 0f; this.m_Inputs.m_Horizontal = 0f; if (InputsManager.Get().IsActionActive(InputsManager.InputAction.Forward)) { this.m_Inputs.m_Vertical = 1f; } else if (InputsManager.Get().IsActionActive(InputsManager.InputAction.Backward)) { this.m_Inputs.m_Vertical = -1f; } if (InputsManager.Get().IsActionActive(InputsManager.InputAction.Left)) { this.m_Inputs.m_Horizontal = -1f; } else if (InputsManager.Get().IsActionActive(InputsManager.InputAction.Right)) { this.m_Inputs.m_Horizontal = 1f; } Vector2 lookInput = InputHelpers.GetLookInput(this.m_LookSensitivityX, this.m_LookSensitivityY, 150f); this.m_Inputs.m_MouseX = lookInput.x; this.m_Inputs.m_MouseY = lookInput.y; }
private void UpdateState() { switch (this.m_State) { case BlowpipeController.State.Idle: if (!this.m_Loaded && this.HasArrows()) { this.SetState(BlowpipeController.State.Load); return; } break; case BlowpipeController.State.Aim: if (!InputsManager.Get().IsActionActive(InputsManager.InputAction.BlowpipeAim)) { this.SetState(BlowpipeController.State.Idle); } break; case BlowpipeController.State.Shot: break; default: return; } }
public void UpdatePadCursor(float speed_mul = 1f) { if (!GreenHellGame.IsPadControllerActive()) { return; } Vector2 vector = new Vector2(InputsManager.Get().GetActionValue(InputsManager.InputAction.LookRight) - InputsManager.Get().GetActionValue(InputsManager.InputAction.LookLeft), InputsManager.Get().GetActionValue(InputsManager.InputAction.LookUp) - InputsManager.Get().GetActionValue(InputsManager.InputAction.LookDown)); vector.x = CJTools.Math.GetProportionalClamp(this.m_ControllerCursorDeadZone, 1f, System.Math.Abs(vector.x), 0f, 1f) * (float)System.Math.Sign(vector.x); vector.y = CJTools.Math.GetProportionalClamp(this.m_ControllerCursorDeadZone, 1f, System.Math.Abs(vector.y), 0f, 1f) * (float)System.Math.Sign(vector.y); if (vector == Vector2.zero) { return; } float magnitude = vector.magnitude; if (magnitude > 1f) { vector /= magnitude; } float num = (float)Screen.height / 1080f; float num2 = this.m_ControllerCursorSpeedCurve.Evaluate(vector.magnitude); vector *= num2 * this.m_ControllerCursorSpeed * num * Time.deltaTime * speed_mul; this.m_LocalCursorPos += vector; this.m_LocalCursorPos.x = Mathf.Clamp(this.m_LocalCursorPos.x, 0f, (float)Screen.width); this.m_LocalCursorPos.y = Mathf.Clamp(this.m_LocalCursorPos.y, 0f, (float)Screen.height); this.SetCursorPos(this.m_LocalCursorPos); }
void Awake() { if (Instance != null) { if (Instance != this) Destroy(this); return; } Instance = this; m_pAllSelectables = new List<SelectableEntity>(); foreach(SelectableEntity tEntity in FindObjectsOfType<SelectableEntity>()) m_pAllSelectables.Add(tEntity); m_pCurrentSelection = new List<SelectableEntity>(); }