コード例 #1
0
 public override void Init()
 {
     SetName("Vector4");
     valueOutput = CreateIO <Output_UnityEngine_Vector4>();
     valueInput  = CreateIO <Input_UnityEngine_Vector4>();
 }
コード例 #2
0
 public override void Init()
 {
     SetName("z");
     refObject = CreateIO <Input_UnityEngine_Vector4>();
     getter    = CreateIO <Output_System_Single>();
 }