public override void Init() { SetName("Evaluate"); refObject = CreateInput <Input_UnityEngine_AnimationCurve, UnityEngine.AnimationCurve>(new UnityEngine.AnimationCurve()); time = CreateIO <Input_System_Single>(); returnVar = CreateIO <Output_System_Single>(); }
public override void Init() { SetName("AnimationCurve"); valueOutput = CreateIO <Output_UnityEngine_AnimationCurve>(); valueInput = CreateIO <Input_UnityEngine_AnimationCurve>(); }