コード例 #1
0
 public override void Init()
 {
     SetName("Evaluate");
     refObject = CreateInput <Input_UnityEngine_AnimationCurve, UnityEngine.AnimationCurve>(new UnityEngine.AnimationCurve());
     time      = CreateIO <Input_System_Single>();
     returnVar = CreateIO <Output_System_Single>();
 }
コード例 #2
0
 public override void Init()
 {
     SetName("AnimationCurve");
     valueOutput = CreateIO <Output_UnityEngine_AnimationCurve>();
     valueInput  = CreateIO <Input_UnityEngine_AnimationCurve>();
 }