public Intervals(MainModel main, InputViewVM input, Score.Score score) { this._main = main; this._input = input; this._score = score; _random = new Random(); _timeLeft = _time; }
public MainModel(InputViewVM input) { _switches = new Dictionary <int, ISwitchRail>(); _warehouses = new Dictionary <Symbols, Warehouse>(); _docks = new List <Dock>(); _carts = new List <Cart>(); _ships = new List <Ship>(); _input = input; }
public MainView(OutputViewVM output) { Console.Title = "Goudkoorts"; _input = new InputViewVM(output); }
public MainView(OutputViewVM output) { input = new InputViewVM(output, this); }
private void StartGame(MainModel main, InputViewVM input) { _intervals = new Intervals(main, input, _score); _intervals.Start(); }
private void CreateCounter(MainModel main, InputViewVM input) { _lockdown = new Lockdown(main, input); _lockdown.Start(); }
public Lockdown(MainModel mainModel, InputViewVM input) { _main = mainModel; _input = input; _counter = _time; }