private void Awake() { _flying = false; _audioManager = FindObjectOfType <AudioManager>(); _inputTimer = FindObjectOfType <InputTimer>(); _inputTimer.ResetTimer(); _audioManager.Play("Driving_" + _player); _smoke = transform.Find("Smoke").GetComponent <ParticleSystem>(); _crashParticles = transform.Find("CrashParticle").GetComponentsInChildren <ParticleSystem>(); _smoke.Stop(); for (int i = 0; i < _crashParticles.Length; i++) { _crashParticles[i].Stop(); } }
public void StartRace() { _linkedRoad.SpeedModifier = 1.0f; _canChangeRoad = true; _inputTimer.ResetTimer(); }