Inheritance: MonoBehaviour
コード例 #1
0
ファイル: InputTester.cs プロジェクト: imtn/Rangers
    void Awake()
    {
        if (instance == null)
        {
			DontDestroyOnLoad(this);
            instance = this;
            cm = new ControllerManager();
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }
    }
コード例 #2
0
 void Awake()
 {
     if (instance == null)
     {
         DontDestroyOnLoad(this);
         instance = this;
         cm       = new ControllerManager();
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
コード例 #3
0
 void Start()
 {
     isTankUsable       = true;
     isHealerUsable     = true;
     isUtilityUsable    = true;
     isDealerUsable     = true;
     duration           = 0.5f;
     dealerP1           = FindObjectOfType <PositionDealer>();
     utilityP1          = FindObjectOfType <PositionUtility>();
     Text               = FindObjectOfType <HudManagerTest>();
     turn               = FindObjectOfType <TurnManager>();
     tankP1             = FindObjectOfType <PositionTester>();
     healerP1           = FindObjectOfType <PositionHealer>();
     contSelectionP1    = 0;
     transform.position = grid.GetWorldPosition(x, y);
     gameObject.GetComponent <MeshRenderer>().enabled = false;
     selector.SetActive(false);
     inputPad = FindObjectOfType <InputTester>();
 }
コード例 #4
0
    void Start()
    {
        timer        = 0f;
        attTankP1    = FindObjectOfType <AttackBase1>();
        attTankP2    = FindObjectOfType <AttackBase2>();
        attHealerP1  = FindObjectOfType <AttackBaseHealer>();
        attHealerP2  = FindObjectOfType <AttackBaseHealer2>();
        attUtilityP1 = FindObjectOfType <AttackBaseUtility>();
        attUtilityP2 = FindObjectOfType <AttackBaseUtility2>();
        attDealerP1  = FindObjectOfType <AttackBaseDealer>();
        attDealerP2  = FindObjectOfType <AttackBaseDealer2>();

        abTankP1    = FindObjectOfType <AbilityTank>();
        abTankP2    = FindObjectOfType <AbilityTank2>();
        abHealerP1  = FindObjectOfType <AbilityHealer>();
        abHealerP2  = FindObjectOfType <AbilityHealer2>();
        abUtilityP1 = FindObjectOfType <AbilityUtility>();
        abUtilityP2 = FindObjectOfType <AbilityUtility2>();
        abDealerP1  = FindObjectOfType <AbilityDealer>();
        abDealerP2  = FindObjectOfType <AbilityDealer2>();

        inputPad     = FindObjectOfType <InputTester>();
        inputChecker = FindObjectOfType <InputChecker>();
    }
コード例 #5
0
 private void Start()
 {
     _input       = GetComponent <InputTester>();
     _input.debug = true;
     _input.Init();
 }