void Awake() { if (instance == null) { DontDestroyOnLoad(this); instance = this; cm = new ControllerManager(); } else if (instance != this) { Destroy(gameObject); } }
void Start() { isTankUsable = true; isHealerUsable = true; isUtilityUsable = true; isDealerUsable = true; duration = 0.5f; dealerP1 = FindObjectOfType <PositionDealer>(); utilityP1 = FindObjectOfType <PositionUtility>(); Text = FindObjectOfType <HudManagerTest>(); turn = FindObjectOfType <TurnManager>(); tankP1 = FindObjectOfType <PositionTester>(); healerP1 = FindObjectOfType <PositionHealer>(); contSelectionP1 = 0; transform.position = grid.GetWorldPosition(x, y); gameObject.GetComponent <MeshRenderer>().enabled = false; selector.SetActive(false); inputPad = FindObjectOfType <InputTester>(); }
void Start() { timer = 0f; attTankP1 = FindObjectOfType <AttackBase1>(); attTankP2 = FindObjectOfType <AttackBase2>(); attHealerP1 = FindObjectOfType <AttackBaseHealer>(); attHealerP2 = FindObjectOfType <AttackBaseHealer2>(); attUtilityP1 = FindObjectOfType <AttackBaseUtility>(); attUtilityP2 = FindObjectOfType <AttackBaseUtility2>(); attDealerP1 = FindObjectOfType <AttackBaseDealer>(); attDealerP2 = FindObjectOfType <AttackBaseDealer2>(); abTankP1 = FindObjectOfType <AbilityTank>(); abTankP2 = FindObjectOfType <AbilityTank2>(); abHealerP1 = FindObjectOfType <AbilityHealer>(); abHealerP2 = FindObjectOfType <AbilityHealer2>(); abUtilityP1 = FindObjectOfType <AbilityUtility>(); abUtilityP2 = FindObjectOfType <AbilityUtility2>(); abDealerP1 = FindObjectOfType <AbilityDealer>(); abDealerP2 = FindObjectOfType <AbilityDealer2>(); inputPad = FindObjectOfType <InputTester>(); inputChecker = FindObjectOfType <InputChecker>(); }
private void Start() { _input = GetComponent <InputTester>(); _input.debug = true; _input.Init(); }