private void BindInputs(InputSet inputSet, PlayerSelectionDummy dummy, bool isController) { object[] paramLeft = new object[2]; paramLeft[0] = -1; paramLeft[1] = dummy; object[] paramRight = new object[2]; paramRight[0] = 1; paramRight[1] = dummy; inputSet.AddInput("left-selection", SetDummySelection, isAxis: isController, parameters: paramLeft); inputSet.AddInput("right-selection", SetDummySelection, isAxis: isController, parameters: paramRight); inputSet.isActive = true; }
private void BindInputs() { if (inputs == null || player == null) { return; } object[] primaryParameters = new object[1]; primaryParameters[0] = 0; object[] secondaryParameters = new object[1]; secondaryParameters[0] = 1; inputs.AddInput("primary", player.InputAction, parameters: primaryParameters); inputs.AddInput("secondary", player.InputAction, parameters: secondaryParameters); inputs.isActive = true; }