public override void OnClick() { confirmExitScroll.enabled = false; backScrollScript.enabled = true; backScrollScript.WaitToRenameInputMenu(0.1f, "gamepause"); exitButton.OnEnter(); clickSound.Play(); }
public override void OnClick() { backToScrollScript.WaitToRenameInputMenu(renameWait, "mainmenu"); bgMenuMusicLow.enabled = false; bgMenuMusicHigh.enabled = false; title.SetActive(true); backAudio.Play(); //GameObject.Find ("UI").GetComponent<InputScroll> ().enabled = false; Menus.SetActive(false); currentMenu.SetActive(false); backAnimator.Play("MainToStart"); MenuMusic.UnPause(); CreditsMusic.Pause(); //FadePanel.GetComponent<Animator> ().enabled = false; }
public override void OnClick() { if (PlayerPrefs.GetString("InputMenu") == "exitconfirm") { PlayerPrefs.SetString("InputMenu", "gamepause"); confirmExitScroll.enabled = false; scrollScript.enabled = true; } else { scrollScript.WaitToRenameInputMenu(0.1f, "exitconfirm"); confirmExitScroll.enabled = true; scrollScript.enabled = false; } clickSound.Play(); }
private void EnableGameOverScroll() { gameOverScroll.enabled = true; gameOverScroll.WaitToRenameInputMenu(gameOverInputWait, "gameover"); }