コード例 #1
0
 public override void OnClick()
 {
     confirmExitScroll.enabled = false;
     backScrollScript.enabled  = true;
     backScrollScript.WaitToRenameInputMenu(0.1f, "gamepause");
     exitButton.OnEnter();
     clickSound.Play();
 }
コード例 #2
0
 public override void OnClick()
 {
     backToScrollScript.WaitToRenameInputMenu(renameWait, "mainmenu");
     bgMenuMusicLow.enabled  = false;
     bgMenuMusicHigh.enabled = false;
     title.SetActive(true);
     backAudio.Play();
     //GameObject.Find ("UI").GetComponent<InputScroll> ().enabled = false;
     Menus.SetActive(false);
     currentMenu.SetActive(false);
     backAnimator.Play("MainToStart");
     MenuMusic.UnPause();
     CreditsMusic.Pause();
     //FadePanel.GetComponent<Animator> ().enabled = false;
 }
コード例 #3
0
 public override void OnClick()
 {
     if (PlayerPrefs.GetString("InputMenu") == "exitconfirm")
     {
         PlayerPrefs.SetString("InputMenu", "gamepause");
         confirmExitScroll.enabled = false;
         scrollScript.enabled      = true;
     }
     else
     {
         scrollScript.WaitToRenameInputMenu(0.1f, "exitconfirm");
         confirmExitScroll.enabled = true;
         scrollScript.enabled      = false;
     }
     clickSound.Play();
 }
コード例 #4
0
 private void EnableGameOverScroll()
 {
     gameOverScroll.enabled = true;
     gameOverScroll.WaitToRenameInputMenu(gameOverInputWait, "gameover");
 }