// ------------------ public void Add( AxisBinding binding, InputRig.InputSource sourceType, string name, string menuPath, Object undoObject) { if ((this.typeMask & BindingDescription.BindingType.Axis) == 0) { return; } if ((this.axisInputSourceMask & (1 << (int)sourceType)) == 0) { return; } string nameFormatted = ((this.menuNameFormatter != null) ? this.menuNameFormatter(binding, name) : name); BindingDescription desc = new BindingDescription(); desc.type = BindingDescription.BindingType.Axis; desc.axisSource = sourceType; desc.name = name; desc.nameFormatted = nameFormatted; desc.menuPath = menuPath; desc.undoObject = undoObject; desc.binding = binding; this.Add(desc); }
// ------------------ public AxisBindingInspector(/*Editor editor, */ Object undoObject, GUIContent labelContent, bool allowAxisSeparation, InputRig.InputSource inputSource, System.Action customExtraGUI = null) { this.labelContent = labelContent; this.allowAxisSeparation = allowAxisSeparation; this.undoObject = undoObject; this.inputSource = inputSource; this.customExtraGUI = customExtraGUI; }
// --------------------- public void SyncFloat(float val, InputRig.InputSource source, InputRig rig) { if ((rig == null) || !this.enabled) { return; } for (int i = 0; i < this.targetList.Count; ++i) { this.targetList[i].SyncFloat(val, source, rig); } }
// ------------------ public void ChangeInputSource(InputRig.InputSource source) { if (this.targetElemInspList != null) { for (int i = 0; i < this.targetElemInspList.Count; ++i) { this.targetElemInspList[i].SetInputSource(source); } } this.inputSource = source; }
// --------------------- public void SyncFloat(float val, InputRig.InputSource source, InputRig rig) { if (this.separateAxes) { if (val >= 0) { rig.SetAxis(this.positiveAxis, ref this.positiveAxisId, (this.positiveAxisAsPositive ? val : -val), source); } else { rig.SetAxis(this.negativeAxis, ref this.negativeAxisId, (this.negativeAxisAsPositive ? -val : val), source); } } else { rig.SetAxis(this.singleAxis, ref this.singleAxisId, (this.reverseSingleAxis ? -val : val), source); } }
// ----------------- public void ChangeInputSource(InputRig.InputSource inputSource) { this.inputSource = inputSource; }
// ----------------- public RigAxisNameDrawer(InputRig.InputSource inputSource) { this.inputSource = inputSource; this.menuSelectedName = null; }
// --------------------- public void SetInputSource(InputRig.InputSource source) { this.singleAxisField.ChangeInputSource(source); this.positiveAxisField.ChangeInputSource(source); this.negativeAxisField.ChangeInputSource(source); }